> after the player has stolen the item (after certain time) an > clerk, officer > or whoever comes to the office. He finds out that the item > has been stolen Yes, we can have an officer or clerk on a patrol route that stops in the office and checks the desk. This is a good idea. > ...suspicion system... An interesting, though much work, as you stated. Well, already the AI is coded to have "suspicion" levels about the player. Carrying a weapon is suspicious. Running is suspicious. Being near the scene of a known theft is suspicious. Things things are already present, they just don't work very well. If a guard becomes suspicious enough, he raises the alarm (not implemented yet). I suppose this might be enough to work. Darryl