Even more - guards can be distracted by some NPC instead of PC, while PC can sneak out at the moment. 1. When 2 or more Arbags are in the field of view of the guards they can missed some actions done by 1 of the Arbags. 2. If the guards lost the sign of the Arbags (PC) thay are chasing, thay should seek for any Arbags near. So they can catch an innocent. ;-) At least one option from above can give a lot of fun to the player. :) However maybe this is quite hard to implement in guard's behaviour logic (tto complicated). > Although, this gives me an idea. Maybe we should add other Arbags in the > Fort, wandering around doing chores and small tasks. Then it > will not seem > so strange to be the Player Character. > > Darryl > >