There's no reason you can't *carry* multiple pieces of armour, even if you can't use them simultneously. You can carry multiple weapons, but only use one at a time. "Carried but not equipped" is the way I think about it. Also, there are items of armour you are explicitly allowed to use in combination with others. On 24 Sep 2013 10:34, "David Davis" <feline1@xxxxxxxxxxxxx> wrote: > The ambiguity in this text has always been whether the "can be used to > restore ENDURANCE points lost in combat" is implying it is restricted to > that use, or whether that's just an example of the most typical way to use > it. > Certainly there are numerous examples throughout the books of your Healing > discipline being used to cure wounds (e.g when demonstrating your > discipline to the imposter Ronan in Fire on the Water), poisons and general > fatigue (e.g. when relaxing on the deck of the Green Sceptre in Fire on the > Water) and more besides, none of which are necessarily "combat" - so all > that would tend to blow the strict "combat loss only" interpretation out of > the water ... but loss through hunger still seems a special case to many > players. Indeed it seems quite thermodynamically impossible to me ;) > > For me, gameplay-wise, the plus point about not using Healing to cure > hunger means that you still have the fun of making sure you get enough > meals, have enough space in your backpack, etc - otherwise that whole > aspect of gameplay is lost... > the downside is that tracking different types of EP loss is a pain in the > ass ;) > Your mileage may vary. > > David > > On 24 September 2013 10:11, Guga Figueiredo <gugabfigueiredo@xxxxxxxxx>wrote: > >> Hi there, >> >> I don't know what's the official position regarding this, but i think the >> text is pretty clear: >> >> "This Discipline can be used to restore ENDURANCE points lost in combat. >> If you possess this skill you may restore 1 ENDURANCEpoint to your total >> for every numbered section of the book you pass through in which you are >> not involved in combat. (This is only to be used after your ENDURANCE has >> fallen below its original level.) Remember that your ENDURANCE cannot >> rise above its original level. >> >> If you choose this skill write ‘Healing: +1 ENDURANCE point for each >> section without combat’ on your Action Chart." >> >> The part about the lost EP in Combat is a short description. A quick way >> for the newcomers to grasp what the Discipline does. it says it CAN be used >> for combat injuries, but it does not describes any restrictions to any >> other EP loss. >> >> It is followed by what the rules states: "If you possess this skill you >> may restore 1 ENDURANCE point for every numbered section of the book you >> pass through in which you are not involved in combat. Remember that your >> ENDURANCE cannot rise above its original level." Basicaly, if you dont >> fight you heal. And since the rules state that you restore said EP when you >> 'pass through' a numbered section, this Disciplines effect is the last >> thing to do in any section without any numbers of combat rounds in it. This >> means it does not prevent any damage from hunger, falls, poison, or >> whatever else may injure LW, it just heals 1 EP at the end of the section. >> >> About meals especificaly, there is in Book 1 such a thing as Laumspur >> Meal, which can be consumed at any time to recover 3 EP, or when pompted >> for a Meal, in which case it also fulfills the Meal riquerements, >> preventing the EP loss in addition to restoring 3 previously lost EP. >> > >