[projectaon] Re: rules clarification

  • From: Guga Figueiredo <gugabfigueiredo@xxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Tue, 24 Sep 2013 07:02:05 -0300

Pieces of armor are quite heavy. At 10kg, the light ringmail would be
proven quite difficult to carry in numbers. Specialy considering that you
also carry 2 weapons, porvisions and whatnots.


2013/9/24 Guga Figueiredo <gugabfigueiredo@xxxxxxxxx>

> I just can't see the abiguity you speek of. Since it does not explicitly
> forbids any other form of healing, it should apply.
>
> I once used Books 1 and 2 as a makeshift adventure for an RPG with some
> friends. Multiplayer adjustmens were made. What i want to talk about is how
> I used Healing in this context. In Book 2, when you carelessly open the
> captains box in his office, you are poisoned and dies. Since I have more
> than 1 player, i had the one with the Healing Discipline give up his
> Healing in orther to continue their journey. So I'm all up for bending the
> rules for roleplay.
>
> My point is just that as the rules state, it is allowed. How the player is
> going to act on this is only up to him.. I just thought that rules
> clarification should be about what is there, and what is not, rather than
> what we think about it.
>
>
> 2013/9/24 David Davis <feline1@xxxxxxxxxxxxx>
>
>> The ambiguity in this text has always been whether the "can be used to
>> restore ENDURANCE points lost in combat" is implying it is restricted to
>> that use, or whether that's just an example of the most typical way to use
>> it.
>> Certainly there are numerous examples throughout the books of your
>> Healing discipline being used to cure wounds (e.g when demonstrating your
>> discipline to the imposter Ronan in Fire on the Water), poisons and general
>> fatigue (e.g. when relaxing on the deck of the Green Sceptre in Fire on the
>> Water) and more besides, none of which are necessarily "combat" - so all
>> that would tend to blow the strict "combat loss only" interpretation out of
>> the water ... but loss through hunger still seems a special case to many
>> players. Indeed it seems quite thermodynamically impossible to me ;)
>>
>> For me, gameplay-wise, the plus point about not using Healing to cure
>> hunger means that you still have the fun of making sure you get enough
>> meals, have enough space in your backpack, etc - otherwise that whole
>> aspect of gameplay is lost...
>> the downside is that tracking different types of EP loss is a pain in the
>> ass ;)
>> Your mileage may vary.
>>
>> David
>>
>> On 24 September 2013 10:11, Guga Figueiredo <gugabfigueiredo@xxxxxxxxx>wrote:
>>
>>> Hi there,
>>>
>>> I don't know what's the official position regarding this, but i think
>>> the text is pretty clear:
>>>
>>> "This Discipline can be used to restore ENDURANCE points lost in
>>> combat. If you possess this skill you may restore 1 ENDURANCEpoint to
>>> your total for every numbered section of the book you pass through in which
>>> you are not involved in combat. (This is only to be used after your
>>> ENDURANCE has fallen below its original level.) Remember that your
>>> ENDURANCE cannot rise above its original level.
>>>
>>> If you choose this skill write ‘Healing: +1 ENDURANCE point for each
>>> section without combat’ on your Action Chart."
>>>
>>> The part about the lost EP in Combat is a short description. A quick way
>>> for the newcomers to grasp what the Discipline does. it says it CAN be used
>>> for combat injuries, but it does not describes any restrictions to any
>>> other EP loss.
>>>
>>> It is followed by what the rules states: "If you possess this skill you
>>> may restore 1 ENDURANCE point for every numbered section of the book
>>> you pass through in which you are not involved in combat. Remember that
>>> your ENDURANCE cannot rise above its original level." Basicaly, if you
>>> dont fight you heal. And since the rules state that you restore said EP
>>> when you 'pass through' a numbered section, this Disciplines effect is the
>>> last thing to do in any section without any numbers of combat rounds in it.
>>> This means it does not prevent any damage from hunger, falls, poison, or
>>> whatever else may injure LW, it just heals 1 EP at the end of the section.
>>>
>>> About meals especificaly, there is in Book 1 such a thing as Laumspur
>>> Meal, which can be consumed at any time to recover 3 EP, or when pompted
>>> for a Meal, in which case it also fulfills the Meal riquerements,
>>> preventing the EP loss in addition to restoring 3 previously lost EP.
>>>
>>
>>
>

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