Pieces of armor are quite heavy. At 10kg, the light ringmail would be proven quite difficult to carry in numbers. Specialy considering that you also carry 2 weapons, porvisions and whatnots. 2013/9/24 Guga Figueiredo <gugabfigueiredo@xxxxxxxxx> > I just can't see the abiguity you speek of. Since it does not explicitly > forbids any other form of healing, it should apply. > > I once used Books 1 and 2 as a makeshift adventure for an RPG with some > friends. Multiplayer adjustmens were made. What i want to talk about is how > I used Healing in this context. In Book 2, when you carelessly open the > captains box in his office, you are poisoned and dies. Since I have more > than 1 player, i had the one with the Healing Discipline give up his > Healing in orther to continue their journey. So I'm all up for bending the > rules for roleplay. > > My point is just that as the rules state, it is allowed. How the player is > going to act on this is only up to him.. I just thought that rules > clarification should be about what is there, and what is not, rather than > what we think about it. > > > 2013/9/24 David Davis <feline1@xxxxxxxxxxxxx> > >> The ambiguity in this text has always been whether the "can be used to >> restore ENDURANCE points lost in combat" is implying it is restricted to >> that use, or whether that's just an example of the most typical way to use >> it. >> Certainly there are numerous examples throughout the books of your >> Healing discipline being used to cure wounds (e.g when demonstrating your >> discipline to the imposter Ronan in Fire on the Water), poisons and general >> fatigue (e.g. when relaxing on the deck of the Green Sceptre in Fire on the >> Water) and more besides, none of which are necessarily "combat" - so all >> that would tend to blow the strict "combat loss only" interpretation out of >> the water ... but loss through hunger still seems a special case to many >> players. Indeed it seems quite thermodynamically impossible to me ;) >> >> For me, gameplay-wise, the plus point about not using Healing to cure >> hunger means that you still have the fun of making sure you get enough >> meals, have enough space in your backpack, etc - otherwise that whole >> aspect of gameplay is lost... >> the downside is that tracking different types of EP loss is a pain in the >> ass ;) >> Your mileage may vary. >> >> David >> >> On 24 September 2013 10:11, Guga Figueiredo <gugabfigueiredo@xxxxxxxxx>wrote: >> >>> Hi there, >>> >>> I don't know what's the official position regarding this, but i think >>> the text is pretty clear: >>> >>> "This Discipline can be used to restore ENDURANCE points lost in >>> combat. If you possess this skill you may restore 1 ENDURANCEpoint to >>> your total for every numbered section of the book you pass through in which >>> you are not involved in combat. (This is only to be used after your >>> ENDURANCE has fallen below its original level.) Remember that your >>> ENDURANCE cannot rise above its original level. >>> >>> If you choose this skill write ‘Healing: +1 ENDURANCE point for each >>> section without combat’ on your Action Chart." >>> >>> The part about the lost EP in Combat is a short description. A quick way >>> for the newcomers to grasp what the Discipline does. it says it CAN be used >>> for combat injuries, but it does not describes any restrictions to any >>> other EP loss. >>> >>> It is followed by what the rules states: "If you possess this skill you >>> may restore 1 ENDURANCE point for every numbered section of the book >>> you pass through in which you are not involved in combat. Remember that >>> your ENDURANCE cannot rise above its original level." Basicaly, if you >>> dont fight you heal. And since the rules state that you restore said EP >>> when you 'pass through' a numbered section, this Disciplines effect is the >>> last thing to do in any section without any numbers of combat rounds in it. >>> This means it does not prevent any damage from hunger, falls, poison, or >>> whatever else may injure LW, it just heals 1 EP at the end of the section. >>> >>> About meals especificaly, there is in Book 1 such a thing as Laumspur >>> Meal, which can be consumed at any time to recover 3 EP, or when pompted >>> for a Meal, in which case it also fulfills the Meal riquerements, >>> preventing the EP loss in addition to restoring 3 previously lost EP. >>> >> >> >