[projectaon] Re: rules clarification

  • From: Guga Figueiredo <gugabfigueiredo@xxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Tue, 24 Sep 2013 07:03:48 -0300

Heavier stuf like platemails would have a volume impediment. its tricky
enough to carry the whole thing on its own, much more multiple armors.


2013/9/24 Guga Figueiredo <gugabfigueiredo@xxxxxxxxx>

> Pieces of armor are quite heavy. At 10kg, the light ringmail would be
> proven quite difficult to carry in numbers. Specialy considering that you
> also carry 2 weapons, porvisions and whatnots.
>
>
> 2013/9/24 Guga Figueiredo <gugabfigueiredo@xxxxxxxxx>
>
>> I just can't see the abiguity you speek of. Since it does not explicitly
>> forbids any other form of healing, it should apply.
>>
>> I once used Books 1 and 2 as a makeshift adventure for an RPG with some
>> friends. Multiplayer adjustmens were made. What i want to talk about is how
>> I used Healing in this context. In Book 2, when you carelessly open the
>> captains box in his office, you are poisoned and dies. Since I have more
>> than 1 player, i had the one with the Healing Discipline give up his
>> Healing in orther to continue their journey. So I'm all up for bending the
>> rules for roleplay.
>>
>> My point is just that as the rules state, it is allowed. How the player
>> is going to act on this is only up to him.. I just thought that rules
>> clarification should be about what is there, and what is not, rather than
>> what we think about it.
>>
>>
>> 2013/9/24 David Davis <feline1@xxxxxxxxxxxxx>
>>
>>> The ambiguity in this text has always been whether the "can be used to
>>> restore ENDURANCE points lost in combat" is implying it is restricted to
>>> that use, or whether that's just an example of the most typical way to use
>>> it.
>>> Certainly there are numerous examples throughout the books of your
>>> Healing discipline being used to cure wounds (e.g when demonstrating your
>>> discipline to the imposter Ronan in Fire on the Water), poisons and general
>>> fatigue (e.g. when relaxing on the deck of the Green Sceptre in Fire on the
>>> Water) and more besides, none of which are necessarily "combat" - so all
>>> that would tend to blow the strict "combat loss only" interpretation out of
>>> the water ... but loss through hunger still seems a special case to many
>>> players. Indeed it seems quite thermodynamically impossible to me ;)
>>>
>>> For me, gameplay-wise, the plus point about not using Healing to cure
>>> hunger means that you still have the fun of making sure you get enough
>>> meals, have enough space in your backpack, etc - otherwise that whole
>>> aspect of gameplay is lost...
>>> the downside is that tracking different types of EP loss is a pain in
>>> the ass ;)
>>> Your mileage may vary.
>>>
>>> David
>>>
>>> On 24 September 2013 10:11, Guga Figueiredo 
>>> <gugabfigueiredo@xxxxxxxxx>wrote:
>>>
>>>> Hi there,
>>>>
>>>> I don't know what's the official position regarding this, but i think
>>>> the text is pretty clear:
>>>>
>>>> "This Discipline can be used to restore ENDURANCE points lost in
>>>> combat. If you possess this skill you may restore 1 ENDURANCEpoint to
>>>> your total for every numbered section of the book you pass through in which
>>>> you are not involved in combat. (This is only to be used after your
>>>> ENDURANCE has fallen below its original level.) Remember that your
>>>> ENDURANCE cannot rise above its original level.
>>>>
>>>> If you choose this skill write ‘Healing: +1 ENDURANCE point for each
>>>> section without combat’ on your Action Chart."
>>>>
>>>> The part about the lost EP in Combat is a short description. A quick
>>>> way for the newcomers to grasp what the Discipline does. it says it CAN be
>>>> used for combat injuries, but it does not describes any restrictions to any
>>>> other EP loss.
>>>>
>>>> It is followed by what the rules states: "If you possess this skill you
>>>> may restore 1 ENDURANCE point for every numbered section of the book
>>>> you pass through in which you are not involved in combat. Remember that
>>>> your ENDURANCE cannot rise above its original level." Basicaly, if you
>>>> dont fight you heal. And since the rules state that you restore said EP
>>>> when you 'pass through' a numbered section, this Disciplines effect is the
>>>> last thing to do in any section without any numbers of combat rounds in it.
>>>> This means it does not prevent any damage from hunger, falls, poison, or
>>>> whatever else may injure LW, it just heals 1 EP at the end of the section.
>>>>
>>>> About meals especificaly, there is in Book 1 such a thing as Laumspur
>>>> Meal, which can be consumed at any time to recover 3 EP, or when pompted
>>>> for a Meal, in which case it also fulfills the Meal riquerements,
>>>> preventing the EP loss in addition to restoring 3 previously lost EP.
>>>>
>>>
>>>
>>
>

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