Heavier stuf like platemails would have a volume impediment. its tricky enough to carry the whole thing on its own, much more multiple armors. 2013/9/24 Guga Figueiredo <gugabfigueiredo@xxxxxxxxx> > Pieces of armor are quite heavy. At 10kg, the light ringmail would be > proven quite difficult to carry in numbers. Specialy considering that you > also carry 2 weapons, porvisions and whatnots. > > > 2013/9/24 Guga Figueiredo <gugabfigueiredo@xxxxxxxxx> > >> I just can't see the abiguity you speek of. Since it does not explicitly >> forbids any other form of healing, it should apply. >> >> I once used Books 1 and 2 as a makeshift adventure for an RPG with some >> friends. Multiplayer adjustmens were made. What i want to talk about is how >> I used Healing in this context. In Book 2, when you carelessly open the >> captains box in his office, you are poisoned and dies. Since I have more >> than 1 player, i had the one with the Healing Discipline give up his >> Healing in orther to continue their journey. So I'm all up for bending the >> rules for roleplay. >> >> My point is just that as the rules state, it is allowed. How the player >> is going to act on this is only up to him.. I just thought that rules >> clarification should be about what is there, and what is not, rather than >> what we think about it. >> >> >> 2013/9/24 David Davis <feline1@xxxxxxxxxxxxx> >> >>> The ambiguity in this text has always been whether the "can be used to >>> restore ENDURANCE points lost in combat" is implying it is restricted to >>> that use, or whether that's just an example of the most typical way to use >>> it. >>> Certainly there are numerous examples throughout the books of your >>> Healing discipline being used to cure wounds (e.g when demonstrating your >>> discipline to the imposter Ronan in Fire on the Water), poisons and general >>> fatigue (e.g. when relaxing on the deck of the Green Sceptre in Fire on the >>> Water) and more besides, none of which are necessarily "combat" - so all >>> that would tend to blow the strict "combat loss only" interpretation out of >>> the water ... but loss through hunger still seems a special case to many >>> players. Indeed it seems quite thermodynamically impossible to me ;) >>> >>> For me, gameplay-wise, the plus point about not using Healing to cure >>> hunger means that you still have the fun of making sure you get enough >>> meals, have enough space in your backpack, etc - otherwise that whole >>> aspect of gameplay is lost... >>> the downside is that tracking different types of EP loss is a pain in >>> the ass ;) >>> Your mileage may vary. >>> >>> David >>> >>> On 24 September 2013 10:11, Guga Figueiredo >>> <gugabfigueiredo@xxxxxxxxx>wrote: >>> >>>> Hi there, >>>> >>>> I don't know what's the official position regarding this, but i think >>>> the text is pretty clear: >>>> >>>> "This Discipline can be used to restore ENDURANCE points lost in >>>> combat. If you possess this skill you may restore 1 ENDURANCEpoint to >>>> your total for every numbered section of the book you pass through in which >>>> you are not involved in combat. (This is only to be used after your >>>> ENDURANCE has fallen below its original level.) Remember that your >>>> ENDURANCE cannot rise above its original level. >>>> >>>> If you choose this skill write ‘Healing: +1 ENDURANCE point for each >>>> section without combat’ on your Action Chart." >>>> >>>> The part about the lost EP in Combat is a short description. A quick >>>> way for the newcomers to grasp what the Discipline does. it says it CAN be >>>> used for combat injuries, but it does not describes any restrictions to any >>>> other EP loss. >>>> >>>> It is followed by what the rules states: "If you possess this skill you >>>> may restore 1 ENDURANCE point for every numbered section of the book >>>> you pass through in which you are not involved in combat. Remember that >>>> your ENDURANCE cannot rise above its original level." Basicaly, if you >>>> dont fight you heal. And since the rules state that you restore said EP >>>> when you 'pass through' a numbered section, this Disciplines effect is the >>>> last thing to do in any section without any numbers of combat rounds in it. >>>> This means it does not prevent any damage from hunger, falls, poison, or >>>> whatever else may injure LW, it just heals 1 EP at the end of the section. >>>> >>>> About meals especificaly, there is in Book 1 such a thing as Laumspur >>>> Meal, which can be consumed at any time to recover 3 EP, or when pompted >>>> for a Meal, in which case it also fulfills the Meal riquerements, >>>> preventing the EP loss in addition to restoring 3 previously lost EP. >>>> >>> >>> >> >