Re: [MoAccess] One more question about the editors

  • From: "Bryan Smart" <bryansmart@xxxxxxxxxxxxxx>
  • To: <MoAccess@xxxxxxxxxxxxx>
  • Date: Tue, 11 Sep 2007 12:51:09 -0400

The editors do support copying individual pieces of a voice. For example, you 
can copy element 1 to element 2, copy an element in one voice to an element in 
another, or copy just the effects from one voice to another. There are other 
options, but these are just examples.
 
Though the XS supports using up to 8 elements in a voice, most voices don't use 
all 8 elements. Some voices, like the piano, use all 8 elements, but only 
trigger 1 or 2 of them at a time. In the piano, the different elements only 
trigger under certain conditions, such as how hard you play the keyboard (some 
play softer sample, while others player louder ones), or special effects like 
the element that plays when you let go of a key (to make the key release 
sound). In most voices, though, only 4 or 5 elements are used. There are also 
versions of voices that only use 1 or 2 elements.
 
A lot of people, when they're scrolling through voices, and hear the ones that 
don't seem to have many velocity layers, the ones that use only 1 or 2 
elements, wonder why in the world Yamaha would waste their time including such 
basic voices on the XS when the voices could use up to 8 elements. The reason 
for that is to help you when you're building more complex voices. For example, 
there are the mega voice guitars that use all 8 elements. They sound just about 
as complex as a guitar could on the XS. However, there are guitar voices that 
only use 2 or 3 elements, and just have a few velocity layers. That means that 
you can start with that voice as the basis of a sound that you're designing 
yourself. Using the 3 element guitar voice as an example, you still have 5 
elements free. You could find one of the smaller 4 element rhodes voices, 
import that on to elements 4 through 7, and then find a basic 1 element synth 
pad, and import that on to element 8. Now, you have a single voice that plays a 
guitar, rhodes, and a synth pad. You can use the sliders in voice mode to 
balance the levels of the 8 individual elements, and then, when you get it 
sounding right, you can save your work as a user voice. What is so cool is 
that, on the classic or ES, you would have needed to be in performance mode to 
play a huge layer like that. If you wanted to use a layer that you designed in 
Performance mode, you'd need to use a special copy job to copy the performance 
into the song or pattern, and, even then, you'd need to give up 4 tracks in the 
song or pattern. Since you can do all of that in voice mode on the XS, this 
means that you can load that big layer voice up in the sequencer, and it will 
play just like you saved it. Further, you only need 1 track.
 
This is another case where some features that were useful on the ESS get really 
useful on the XS. Most of you know that a voice has two effects processors 
available. Usually, people will stack them so that the a processor feads the b 
processor in what is called serial mode. You can make them run in a parallel 
mode, though, so that they run independently of each other. In the example 
layer that I was just discussing, you could make the a processor be reverb, and 
the b processor be an autopanner. Then, you can set the voice so that the 
elements playing the piano and the pad go through the a processor with reverb, 
and the elements playing the rhodes go through the b processor with its 
autopanner. So, you have one voice, with three sounds, and two effects running.
 
You can also make splits in voice mode. You can find a 6 element piano, copy a 
2 element bass program into the voice, and then set the key ranges for the 
elements so that you have bass in the left hand and piano in the right. Now, 
when you call this voice up in the sequencer, you can play your split on a 
single track.
 
On the XS, voice mode can do most of the things that used to be handled in 
performance mode. Performance mode is now more about having real time control 
over playing grooves than it is about making splits and layers.
 
Bryan
________________________________

From: moaccess-bounce@xxxxxxxxxxxxx [mailto:moaccess-bounce@xxxxxxxxxxxxx] On 
Behalf Of Damon Fibraio
Sent: Tuesday, September 11, 2007 10:46 AM
To: MoAccess@xxxxxxxxxxxxx
Subject: Re: [MoAccess] One more question about the editors



IN theory this can be done. If the editors support copying elements from 
voices, which most do. Heck, you can even just start with a totally blank sound 
and build it from the ground up.

 

--

Damon Fibraio

screen names -- aol: dfibraio...msn dfibraio@xxxxxxxxxxxx skype: dfibraio

web sites: personal music site: http://www.keyboardguy.com. band: 
http://www.queenoftheryche.com. Internet Radio station: http://www.nhbradio.com

Internet radio show every Wednesday night from 8 to 11 pm eastern

 

From: moaccess-bounce@xxxxxxxxxxxxx [mailto:moaccess-bounce@xxxxxxxxxxxxx] On 
Behalf Of Robert Lütteke
Sent: Tuesday, September 11, 2007 8:57 AM
To: Motif Access
Subject: [MoAccess] One more question about the editors

 

hi.

This question can be answered of an es-editur-user.

Sorry, but I didn't worked with voice-editors before.

So I have so many questions.

With the editors, I can edit my voices etc.

buit can I also create compleetly new voices?

I mean:

Can I take elements from different sounds and combine them to a new sound?

regards Robert.

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