Yes, FSX has far more built in effects than FS9, regardless of AC, ground effects are superb, as is the weather generation.
As for making tall grass etc, that will be a long job. Frank F----- Original Message ----- From: "Gerry Winskill" <gwinsk@xxxxxxx>
To: <jhb@xxxxxxxxxxxxx> Sent: Thursday, January 27, 2011 2:48 PM Subject: [jhb] Re: Farm Strip Atmosphere
Yes, the one I'm looking for has substance, like trees. So, wandering into the grass at, eg, Dowland, would see the aircraft caught by the grass; I hope.There are already some real life effects, though I've a feeling that they are related to aircraft as well as, or instead of, surface. Taxi the TB200GT onto the non grassy areas, at some farms, and an outside view shows it throwing up soil.The same is true of friction, as it often requires more throttle to get from grass to a proper airfield runway. After reaching the runway surface the same throttle opening has the aircraft accelerating to a higher speed.Gerry Winskill On 27/01/2011 13:56, Frank Fisher wrote:Gerry I am using a replacement grass texture, freeware from. http://www.realenvironmentxtreme.com/downloads.html Although I suspect, you are looking for something more substantial Frank F ----- Original Message ----- *From:* Gerry Winskill <mailto:gwinsk@xxxxxxx> *To:* JHB Restricted <mailto:jhb@xxxxxxxxxxxxx> *Sent:* Thursday, January 27, 2011 12:37 PM *Subject:* [jhb] Farm Strip Atmosphere What started out as a definite chore is turning into a voyage of discovery. With the Treescapes autogen trees in use I decided to work my waythrough the farmstrips, to see if any woody changes were indicated. Inmany cases they are. Sometimes I've chopped down a few of Darrens, sometimes added my own. It would be tedious but for the effect the treeshave. Very ordinary looking strips become stunning, when the real worldtrees are in place. The trees also divert the eye from the crappy buildings etc. One tool that has made the job easier is Google Earth. In many cases the camera views are available, so the real life tree types and sizes can be reproduced. The other point that emerges from GE is the nature of the strips. No club houses, often no hangars and almost certainly none of the tyres and markers that I've used, to define runway and parking areas. With my recent change of graphics card there are many cases wherethe strip is so readily identifiable, in FSX, that the markers are notreally needed.From the attached GE photograph of Dowland, in Devon, the other pointthat jumps out is the narrowness of the landing strip. Not much widerthan a light aircraft's wingspan, it's bordered by standing crops. Withthe surrounding trees there are bound to be all sorts of odd wind effects, with no room for error. FSX, by comparison, is an absolute doddle. However, I read recently of a design prog which can provide tall grass etc. Off to do a search, to see if I can't make life more difficult! Gerry Winskill No virus found in this message. Checked by AVG - www.avg.com <http://www.avg.com>Version: 10.0.1191 / Virus Database: 1435/3402 - Release Date: 01/25/11----- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3402 - Release Date: 01/25/11