[jhb] Re: Farm Strip Atmosphere

  • From: Gerry Winskill <gwinsk@xxxxxxx>
  • To: jhb@xxxxxxxxxxxxx
  • Date: Thu, 27 Jan 2011 14:48:31 +0000

Yes, the one I'm looking for has substance, like trees. So, wandering into the grass at, eg, Dowland, would see the aircraft caught by the grass; I hope.


There are already some real life effects, though I've a feeling that they are related to aircraft as well as, or instead of, surface. Taxi the TB200GT onto the non grassy areas, at some farms, and an outside view shows it throwing up soil.

The same is true of friction, as it often requires more throttle to get from grass to a proper airfield runway. After reaching the runway surface the same throttle opening has the aircraft accelerating to a higher speed.

Gerry Winskill

On 27/01/2011 13:56, Frank Fisher wrote:
Gerry
I am using a replacement grass texture, freeware from.
http://www.realenvironmentxtreme.com/downloads.html
Although I suspect, you are looking for something more substantial
Frank F

    ----- Original Message -----
    *From:* Gerry Winskill <mailto:gwinsk@xxxxxxx>
    *To:* JHB Restricted <mailto:jhb@xxxxxxxxxxxxx>
    *Sent:* Thursday, January 27, 2011 12:37 PM
    *Subject:* [jhb] Farm Strip Atmosphere

    What started out as a definite chore is turning into a voyage of
    discovery.

    With the Treescapes autogen trees in use I decided to work my way
    through the farmstrips, to see if any woody changes were indicated. In
    many cases they are. Sometimes I've chopped down a few of Darrens,
    sometimes added my own. It would be tedious but for the effect the
    trees
    have. Very ordinary looking strips become stunning, when the real world
    trees are in place. The trees also divert the eye from the crappy
    buildings etc.

    One tool that has made the job easier is Google Earth. In many cases
    the
    camera views are available, so the real life tree types and sizes
    can be
    reproduced. The other point that emerges from GE is the nature of the
    strips. No club houses, often no hangars and almost certainly none of
    the tyres and markers that I've used, to define runway and parking
    areas. With my recent change of graphics card there are many cases
    where
    the strip is so readily identifiable, in FSX, that the markers are not
    really needed.

     From the attached GE photograph of Dowland, in Devon, the other point
    that jumps out is the narrowness of the landing strip. Not much wider
    than a light aircraft's wingspan, it's bordered by standing crops. With
    the surrounding trees there are bound to be all sorts of odd wind
    effects, with no room for error. FSX, by comparison, is an absolute
    doddle. However, I read recently of a design prog which can provide
    tall
    grass etc. Off to do a search, to see if I can't make life more
    difficult!

    Gerry Winskill

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