[jhb] Re: Farm Strip Atmosphere

  • From: "Paul Reynolds" <paul@xxxxxxxxxxxxxxxxxxx>
  • To: <jhb@xxxxxxxxxxxxx>
  • Date: Thu, 27 Jan 2011 13:15:05 -0000

Looks like I inadvertently started something by customising my strips.<g>

Paul

-----Original Message-----
From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf
Of Gerry Winskill
Sent: 27 January 2011 12:38
To: JHB Restricted
Subject: [jhb] Farm Strip Atmosphere


What started out as a definite chore is turning into a voyage of discovery.

With the Treescapes autogen trees in use I decided to work my way 
through the farmstrips, to see if any woody changes were indicated. In 
many cases they are. Sometimes I've chopped down a few of Darrens, 
sometimes added my own. It would be tedious but for the effect the trees 
have. Very ordinary looking strips become stunning, when the real world 
trees are in place. The trees also divert the eye from the crappy 
buildings etc.

One tool that has made the job easier is Google Earth. In many cases the 
camera views are available, so the real life tree types and sizes can be 
reproduced. The other point that emerges from GE is the nature of the 
strips. No club houses, often no hangars and almost certainly none of 
the tyres and markers that I've used, to define runway and parking 
areas. With my recent change of graphics card there are many cases where 
the strip is so readily identifiable, in FSX, that the markers are not 
really needed.

 From the attached GE photograph of Dowland, in Devon, the other point 
that jumps out is the narrowness of the landing strip. Not much wider 
than a light aircraft's wingspan, it's bordered by standing crops. With 
the surrounding trees there are bound to be all sorts of odd wind 
effects, with no room for error. FSX, by comparison, is an absolute 
doddle. However, I read recently of a design prog which can provide tall 
grass etc. Off to do a search, to see if I can't make life more difficult!

Gerry Winskill


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