[jhb] Re: Farm Strip Atmosphere

  • From: "Frank Fisher" <ffisher991@xxxxxxxxxxxxxx>
  • To: <jhb@xxxxxxxxxxxxx>
  • Date: Wed, 2 Feb 2011 19:13:34 -0000

The problem, it that, I have never really got into the map/compass/stopwatch mode I have the maps/compass/stopwatch, but the maths seem to be out of my reach, either that or I need a good tutorial. So for VFR, I use Plan-G and follow the yellow brick road. I have to say, that with FSX, if PG says I am following the M1, looking out of the window, I am, or what looks like it. And yes, the lighting and color is terrible, and I have given up trying to clean it up with the Nvidia color settings. Also when running it, I have to turn down the FSX setting to keep a reasonable frame rate. The majority of my flights, are usually up in the airways anyway, negating the use of Photoscenery.

Perhaps I will load it again, and try some hedge hopping.

Frank F
----- Original Message ----- From: "Paul Reynolds" <paul@xxxxxxxxxxxxxxxxxxx>
To: <jhb@xxxxxxxxxxxxx>
Sent: Wednesday, February 02, 2011 12:43 AM
Subject: [jhb] Re: Farm Strip Atmosphere


I think you're missing the point Frank. It's VFR photoscenery, emphasis
being on the VFR.

The lighting might not be to everyones taste and no seasonal ground
textures, how do you manage VFR without actually seeing
the land detail enabling you to pick out features such as road junctions,
quarries etc?  Use the Horizon scenery with Plan G and you can easily
identify the ground features in the scenery itself rather than just on Plan
G.  Of course, for a real challenge, try flying VFR the yraditional way, no
GPS: just a planned route with timings and visually identifying nav points.

Other textures may be more pleasing on the eye and include seasonal
variations but it's the minutae of the geographic detail that makes the
Horizon scenery VFR scenery rather than just high quality generic land
tiles.  Add in treescapes and better quality airports and it really starts
to come alive.  As you've seen from my video, the farmstrips definitely look
and feel as they should, you really do need to navigate and visually
refernce them rather than being able tospot them easily.  If I've understood
Gerrys present task it's to further enhance the detail of his farmstrips so
they blend in even more and upping the realism and challenge of flying them
a notch.

Paul

-----Original Message-----
From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf
Of Gerry Winskill
Sent: 01 February 2011 20:08
To: jhb@xxxxxxxxxxxxx
Subject: [jhb] Re: Farm Strip Atmosphere


I'm fairly sure that the AG won't work, from that location. It has to
have the tiles from the photoscenery, in it's associated SCENERY folder,
to call up the .agn files.

Others may know better.

I don't know of anyone else who prefers Default ground scenery to
photoscenery, though others may well not agree with me.



Gerry Winskill

On 01/02/2011 19:28, Frank Fisher wrote:
Gerry

I had the impression you wanted the Horizon recreate file, sorry.

As far as the.AGN files are concerned, I have put them all in the
addon scenery/texture folder. Then whether I use the AIO or not, I
still am using the .AGN files.

But I have definately gone off using the Horizon scenery a) it is only
one season b) the colors are not realistic.

I use a replacement mesh for Europe (also the same for Australia and
America) and replacement textures which have been refined to be more
realistic and covers those white areas with greenery, and enhances the
snow areas. There are some areas where there is water going uphill
still but less than before.

Frank F
----- Original Message ----- From: "Gerry Winskill" <gwinsk@xxxxxxx>
To: <jhb@xxxxxxxxxxxxx>
Sent: Tuesday, February 01, 2011 12:37 PM
Subject: [jhb] Re: Farm Strip Atmosphere


That will be the one I had in mind. My revisions will be in AIO
format. Ie, all the lot in one folder. If you don't operate with AIO,
then GD's prog will assign my download to the correct folders. I
hope!

Gerry Winskill

On 01/02/2011 12:15, Paul Reynolds wrote:
If the file is George Davidson's AGN2GENX then it's on Sheps Shed:

http://www.shepsshed.com/AGN2GENX.zip

This places AGN files in the appropriate folders rather than being
an AIO installer though.

Paul

-----Original Message-----
From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On
Behalf Of Frank Fisher
Sent: 01 February 2011 11:49
To: jhb@xxxxxxxxxxxxx
Subject: [jhb] Re: Farm Strip Atmosphere


I have both the FS9 and FSX Photo scenery as AIO files.
No, it is not a quick process to create, which is why I keep a
backup copy of each. The theory is that all the files are now in
sequence, and much quicker to load, instead of having to hunt
through the various folders. And
yes I have the file to recreate the original folders for the FSX Horizon
Photo scenery.


Freelists has banned the zip file I sent. Anyone wants it, I will
have to directly mail.

Frank F
----- Original Message -----
From: "Frank Fisher"<ffisher991@xxxxxxxxxxxxxx>
To:<jhb@xxxxxxxxxxxxx>
Sent: Tuesday, February 01, 2011 11:18 AM
Subject: [jhb] Re: Farm Strip Atmosphere


I sent the last mail a bit quick, the FS9 AIO is a paltry 6gb, the
Horizon AIO in total is a massive 70gb+.

Frank F
----- Original Message -----
From: "Gerry Winskill"<gwinsk@xxxxxxx> To:<jhb@xxxxxxxxxxxxx>
Sent: Tuesday, February 01, 2011 10:02 AM
Subject: [jhb] Re: Farm Strip Atmosphere


I seem to remember that George Davidson produced a tool that
automatically
allocated AIO distributed files, to the correct Vol and Area
destinations.

Perhaps someone on the list has a copy?

Popular opinion seems to support the view that AIO gives better
performance results. Unlike FS9, the FSX Horizon version doesn't take
long to convert to AIO.

Gerry Winskill

On 31/01/2011 21:46, Paul Reynolds wrote:
Negative, default folder arrangements for both FS9 and X though VFR
Scenery
itself is on separate drive to FS in both cases. I'm too lazy to go
through
the hassle sorting AIO.<g>

Paul

-----Original Message-----
From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On
Behalf
Of Gerry Winskill
Sent: 31 January 2011 21:25
To: jhb@xxxxxxxxxxxxx
Subject: [jhb] Re: Farm Strip Atmosphere


With a bit of luck I'll finish the job tomorrow.

Before I send it out, how many are, like me, running the Horizon
scenery in All In One arrangement?

Gerry Winskill

On 27/01/2011 12:37, Gerry Winskill wrote:
What started out as a definite chore is turning into a voyage of
discovery.

With the Treescapes autogen trees in use I decided to work my way
through the farmstrips, to see if any woody changes were indicated.
In many cases they are. Sometimes I've chopped down a few of
Darrens, sometimes added my own. It would be tedious but for the
effect the trees have. Very ordinary looking strips become
stunning, when the real world trees are in place. The trees also
divert the eye from the crappy buildings etc.

One tool that has made the job easier is Google Earth. In many
cases the camera views are available, so the real life tree types
and sizes can be reproduced. The other point that emerges from GE
is the nature of the strips. No club houses, often no hangars and
almost certainly none of the tyres and markers that I've used, to
define runway and parking areas. With my recent change of graphics
card there are many cases where the strip is so readily
identifiable, in FSX, that the markers are not really needed.

From the attached GE photograph of Dowland, in Devon, the other
point that jumps out is the narrowness of the landing strip. Not
much wider than a light aircraft's wingspan, it's bordered by
standing crops. With the surrounding trees there are bound to be
all sorts of odd wind effects, with no room for error. FSX, by
comparison, is an absolute doddle. However, I read recently of a
design prog which can provide tall grass etc. Off to do a search,
to see if I can't make life more difficult!

Gerry Winskill






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