Roland Plüss wrote: > By the way. Just tried to compile something with OpenGL or OpenAL for > that matter and it totally failed. "unable to find glEnable". What the? > I found in some directory header files but they are not accessible by > the default include path. Anything special I need to know about how > Haiku handles C++ includes? Found them under /boot/develop/headers > somewhere. Nothing though the include path picks up. > > Urias McCullough wrote: > >> On Wed, Sep 16, 2009 at 6:11 PM, Ivan Vodopiviz <merkoth@xxxxxxxxx> wrote: >> >> >>> Regarding OpenGL, are there any ports of Mesa3D planned / working / >>> WIP? While it can't replace a proper accelerant, it could come in >>> handy while working on ports. >>> >>> >> Haiku already uses the Mesa 7 stack for OpenGL support, it has a >> plugin architecture ready to accept hardware acceleration... >> >> In the meantime, someone is already working on Gallium3d/Mesa in a >> separate branch. >> >> - Urias >> >> >> > > I should have been most probably a bit more specific. It seems to be a problem with SCons and it's header/library detection routine. I just installed PNG from a precompiled binary and it fails to find it. Looks like SCons needs a fix up but for this I need to know first what the correct locations in Haiku are for the headers/libraries to look for. I assume /boot/common/include and /boot/common/lib but maybe there are more than those. -- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://epsylon.rptd.ch/ , http://www.moddb.com/games/4057/epsylon ) - Game Engine: Drag(en)gine ( http://dragengine.rptd.ch , http://www.moddb.com/engines/9/dragengine ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )