[haiku] Re: Open Source Games

  • From: Roland Plüss <roland@xxxxxxx>
  • To: haiku@xxxxxxxxxxxxx
  • Date: Fri, 18 Sep 2009 20:18:08 +0200


Roland Plüss wrote:
> By the way. Just tried to compile something with OpenGL or OpenAL for
> that matter and it totally failed. "unable to find glEnable". What the?
> I found in some directory header files but they are not accessible by
> the default include path. Anything special I need to know about how
> Haiku handles C++ includes? Found them under /boot/develop/headers
> somewhere. Nothing though the include path picks up.
>
> Urias McCullough wrote:
>   
>> On Wed, Sep 16, 2009 at 6:11 PM, Ivan Vodopiviz <merkoth@xxxxxxxxx> wrote:
>>   
>>     
>>> Regarding OpenGL, are there any ports of Mesa3D planned / working /
>>> WIP? While it can't replace a proper accelerant, it could come in
>>> handy while working on ports.
>>>     
>>>       
>> Haiku already uses the Mesa 7 stack for OpenGL support, it has a
>> plugin architecture ready to accept hardware acceleration...
>>
>> In the meantime, someone is already working on Gallium3d/Mesa in a
>> separate branch.
>>
>> - Urias
>>
>>   
>>     
>
>   
I should have been most probably a bit more specific. It seems to be a
problem with SCons and it's header/library detection routine. I just
installed PNG from a precompiled binary and it fails to find it. Looks
like SCons needs a fix up but for this I need to know first what the
correct locations in Haiku are for the headers/libraries to look for. I
assume /boot/common/include and /boot/common/lib but maybe there are
more than those.

-- 
Yours sincerely
Plüss Roland

Leader and Head Programmer
- Game: Epsylon ( http://epsylon.rptd.ch/ ,
http://www.moddb.com/games/4057/epsylon )
- Game Engine: Drag(en)gine ( http://dragengine.rptd.ch ,
http://www.moddb.com/engines/9/dragengine )
- Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )

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