[haiku] Re: Open Source Games


To All,
I can't wait to see the games piling up in my Applications list... but first, 
I've got an important one to add: OpenTTD.This has already been ported to BeOS 
and can't be too hard to rework the makefiles to allow Haiku as a supported OS. 
(Currently I've been attempting with --os=BEOS).
My issue is: How do I use GCC4 inside of Haiku R1Alpha1? Is it possible to have 
this toolset in there?(This should really be added to a faq somewhere 
accessible.)
Sorry to go slightly off-topic with this.
Thanks, Steven.

Date: Wed, 16 Sep 2009 14:23:23 -0700
From: michaelvoliveira@xxxxxxxxxxxx
Subject: [haiku] Open Source Games
To: haiku@xxxxxxxxxxxxx



Hi everybody

After a Haiku alpha install, I was searching for a few BeOS games and noticed 
that, well, is BeOS games still (1996-2001). The best game that I got was 
Wesnorth.

So I compiled a list of open source games for porting since that Haiku is now 
an official plataform

1 - Glutboard: 3DEyes already done a sucessful binary 
(http://www.flickr.com/photos/38671110@N03/3590783630/); For other hand Haiku 
don't have a decent chess game;

2 - UFO: Alien Invasion: This is a real-time turn-based strategy game based on 
the classic X-COM series and in particular X-COM. 
(http://ufoai.sourceforge.net/index.php?page=Download)
Requires: libsdl1.2-dev libsdl-ttf2.0-dev libvorbis-dev zlib1g-dev gettext 
libtheora-dev \
   libjpeg62-dev libpng12-dev libncurses5-dev libcurl3-dev libsdl-mixer1.2-dev \
   libxml2-dev libopenal-dev


3 - AssaultCube: I'm a CS fan ;) and already ported to all plataforms 
(http://assault.cubers.net/media/)

4 - Blood Frontier: same as above (Quake III type) 
(http://www.bloodfrontier.com/)

5 - Bos wars: RTS like C&C! I play for hours! (http://www.boswars.org/) Needs 
compiled SDL with ALSA support.

6 - Flight
 Gear:  Good flight simulator (http://www.flightgear.org/) 

7 - FreeSpace 2: space combat simulation  and released to great critical 
acclaim. (http://scp.indiegames.us/) Needs OpenAL

It means that somebody could create a compiler tutorial for porting this games 
and a database with dependencies for what

Then again, I suppose SDL and OpenAL and OpenGL need to be sorted, first...

As always, sorry for the bad
 english, I need to pratice ;) 

 Atenciosamente,

Michael Vinícius de Oliveira



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