Wow!! Then were is the download link for OpenAL? ;) Atenciosamente, Michael Vinícius de Oliveira --- Em qua, 16/9/09, Zenja Solaja <solaja@xxxxxxxxx> escreveu: De: Zenja Solaja <solaja@xxxxxxxxx> Assunto: [haiku] Re: Open Source Games Para: haiku@xxxxxxxxxxxxx Data: Quarta-feira, 16 de Setembro de 2009, 23:04 On Thu, Sep 17, 2009 at 8:27 AM, scott mc <scottmc2@xxxxxxxxx> wrote: >> Then again, I suppose SDL and OpenAL and OpenGL need to be sorted, first... > > Well, SDL and OpenGL are pretty much available already... > > - Urias > > Same with OpenAL, although I haven't tested to hear if it works, that would require a working sound chip first... http://ports.haiku-files.org/wiki/media-libs/openal My cross platform game engine (with Haiku support) uses OpenAL for audio, and when I last tested it on my old nForce2 motherboard, audio was working. In the mean time I've updated all my boxes to unsupported audio chipsets :) so I cannot verify that OpenAL still works under Haiku, but I see no reason why it shouldn't still work. When the OSS 4.x issues are sorted out, I'll have working audio in Haiku so I should be able to verify that OpenAL still works. Note to self - I should probably release my iPhone games for Haiku (see http://www.zenyes.com), since I've actually got Haiku binaries lying around. However, with software based 3D rendering, the game play isn't as compelling. Eventually this problem will also be resolved ... ____________________________________________________________________________________ Veja quais são os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com