[haiku-development] Re: Lua bindings for the Haiku API - Volunteers?

  • From: Ryan Leavengood <leavengood@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Wed, 29 Dec 2010 23:59:09 +0000

On 12/29/10, Jon Yoder <darkwyrm@xxxxxxxxx> wrote:
>
> If you're looking for an object interface, I've got one for you which is
> under development as part of my gui editor PDesigner that I've mentioned
> a bit lately on my blog. I think it would be ideal for the basis for the
> bindings for a lot of scripting languages to interact with the Haiku API.

Well I'll give you two "Awesomes!" for those since the object
interface could obviously be useful and also because my thoughts for a
tool for developing Ruby apps for Haiku involved a GUI designer. I was
just worried I'd have to do it myself, but if you have something in
the works, that is great! I'll check out your blog (it's
http://darkwyrm-haiku.blogspot.com/ for other interested parties.)

> It wraps around the C++ API an object interface which is very generic
> and flexible. About a week and a half ago I started work on the C
> interface to the API and recently I've been doing work which moves all
> of the code specific to a GUI designer around to make the object system
> suitable for placement in a library. It hasn't been moved into a
> separate library just because developing it has been easier from within
> PDesigner. Not all of the API is implemented yet, but I have the
> majority of the Interface Kit controls done. I plan on doing more
> hacking on it over the next several days while I'm on Christmas break.

Sounds pretty cool.

> If you check out the Paladin sources, the code is in the PDesigner
> folder. If someone has a few minutes just to do a little code review
> (the PObject class would be a good place to start), I'd really
> appreciate it, but, if not, no big deal.

I'll take a look over the next few days (it is on SourceForge if
others are interested: http://sourceforge.net/projects/paladin/)

-- 
Regards,
Ryan

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