[haiku-development] Lua bindings for the Haiku API - Volunteers?

  • From: Alex Marinko <alxmrnk@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Tue, 28 Dec 2010 13:00:20 +0100

Hi everyone,

as some of you may know, the Lua programming language has already been
ported to Haiku (ports.haiku-files.org/wiki/dev-lang/lua). However,
support for the native Haiku API is still missing; in other words, we
need someone to work on Lua bindings for the Haiku API. Any
volunteers?

While C++ will always remain the undisputed language of choice for
Haiku programming, having at our disposal other (more user-friendly)
languages would be not only nice, but also a major boost for Haiku.
Lua is an incredibly easy language to learn and use, and very powerful
at the same time. Implementing a proper Lua support in Haiku is sure
to attract lots and lots of developers (interestingly, Lua is the
favorite language of many game developers).

Darkwyrm (the author of the C++ programming lessons for Haiku) has
kindly offered to share his expertise (in particular, with regard to
the GUI interface) with anyone willing to work on creating the Lua
bindings, though he is too busy to take up the project himself.

Will some brave soul step forth and get this work started?

Alex

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