Hi Ryan, The other thing that you could do if you really want to do tinkering with the PS2 is use the linux kit to allow you to then do development on it in cpp / X / etc and save to the hard drive. linux kit I think costs about USD$150-ish and fits into the original style PS2 (you get 40Gb HDD plus linux DVD, keyboard, mouse and network adapter). There are a few good forums connected with this, although I'm not sure how active they are lately. http://playstation2-linux.com/ Essentially, you stick in the Linux PS2 DVD, which then tells the ps2 to boot of its hard drive instead of a game DVD, and then you have your Xwindows enabled PS2 to play with. There's a fairly good community of developers for this but, you are only developing games here for other people with linux-based PS2's. I know that's not really what you are after, but just thought I'd put this out there as an alternative for developing on the PS2. C -----Original Message----- From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx]On Behalf Of Neil Griffiths Sent: 30 September 2005 23:06 To: Ryan Hanlon Cc: gameprogrammer@xxxxxxxxxxxxx Subject: [gameprogrammer] Re: Question about making Playstation 2 games Hi, RH> That's kind of what I was wondering. I had a feeling that you pretty much RH> have to be in the club, but I wasn't sure just how painful it would be to RH> get into the club :) Developing for a console isn't really my main goal RH> anyway, but it would be interesting as an afterthought for a PC project RH> that works out nicely. I think, but don't quote me on it, that SCEE charge £500 for a test kit. SCEA probably charge $500 for a test kit, so that's the price you'd be looking at to get something bootable - and I think as an unknown, you'd have a big problem getting anything from them. You'd need to be signed with a publisher and, well, if you can do that then this wouldn't be a problem you'd be facing. Plus they'd probably expect you to buy a devkit from them first else the test kit would be useless! The PS2 is not the easiest machine to develop for - far easier would be to convert it to the Xbox. Though that would mean getting hold of the XDK (I don't know how far along the Open XDK is these days) - but making a bootable disk (at least for a modded machine) would be as simple as placing your default.xbe (XBE meaning XBox Executable) at the root and create a xISO. It wouldn't work on a non-modded Xbox because the XBE would need to be signed by MS. You just don't have many options! Neil --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html