[gameprogrammer] Re: Question about making Playstation 2 games

  • From: "Chris Schnurr" <chris.schnurr@xxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Mon, 3 Oct 2005 09:40:50 +0100

Hi Ryan,

The other thing that you could do if you really want to do tinkering with
the PS2 is use the linux kit to allow you to then do development on it in
cpp / X / etc and save to the hard drive.

linux kit I think costs about USD$150-ish and fits into the original style
PS2 (you get 40Gb HDD plus linux DVD, keyboard, mouse and network adapter).
There are a few good forums connected with this, although I'm not sure how
active they are lately.

http://playstation2-linux.com/

Essentially, you stick in the Linux PS2 DVD, which then tells the ps2 to
boot of its hard drive instead of a game DVD, and then you have your
Xwindows enabled PS2 to play with. There's a fairly good community of
developers for this but, you are only developing games here for other people
with linux-based PS2's. I know that's not really what you are after, but
just thought I'd put this out there as an alternative for developing on the
PS2.

C


-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx]On Behalf Of Neil Griffiths
Sent: 30 September 2005 23:06
To: Ryan Hanlon
Cc: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: Question about making Playstation 2 games


Hi,

RH> That's kind of what I was wondering.  I had a feeling that you pretty
much
RH> have to be in the club, but I wasn't sure just how painful it would be
to
RH> get into the club :)  Developing for a console isn't really my main goal
RH> anyway, but it would be interesting as an afterthought for a PC project
RH> that works out nicely.

I think, but don't quote me on it, that SCEE charge £500 for a test
kit. SCEA probably charge $500 for a test kit, so that's the price
you'd be looking at to get something bootable - and I think as an
unknown, you'd have a big problem getting anything from them. You'd
need to be signed with a publisher and, well, if you can do that then
this wouldn't be a problem you'd be facing. Plus they'd probably
expect you to buy a devkit from them first else the test kit would
be useless!

The PS2 is not the easiest machine to develop for - far easier would
be to convert it to the Xbox. Though that would mean getting hold of
the XDK (I don't know how far along the Open XDK is these days) - but
making a bootable disk (at least for a modded machine) would be as
simple as placing your default.xbe (XBE meaning XBox Executable) at
the root and create a xISO. It wouldn't work on a non-modded Xbox
because the XBE would need to be signed by MS. You just don't have
many options!

Neil



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