Hi, RH> That's kind of what I was wondering. I had a feeling that you pretty much RH> have to be in the club, but I wasn't sure just how painful it would be to RH> get into the club :) Developing for a console isn't really my main goal RH> anyway, but it would be interesting as an afterthought for a PC project RH> that works out nicely. I think, but don't quote me on it, that SCEE charge £500 for a test kit. SCEA probably charge $500 for a test kit, so that's the price you'd be looking at to get something bootable - and I think as an unknown, you'd have a big problem getting anything from them. You'd need to be signed with a publisher and, well, if you can do that then this wouldn't be a problem you'd be facing. Plus they'd probably expect you to buy a devkit from them first else the test kit would be useless! The PS2 is not the easiest machine to develop for - far easier would be to convert it to the Xbox. Though that would mean getting hold of the XDK (I don't know how far along the Open XDK is these days) - but making a bootable disk (at least for a modded machine) would be as simple as placing your default.xbe (XBE meaning XBox Executable) at the root and create a xISO. It wouldn't work on a non-modded Xbox because the XBE would need to be signed by MS. You just don't have many options! Neil --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html