[gameprogrammer] Re: My game
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 29 Sep 2005 09:58:13 -0500
On Tue, 2005-09-27 at 20:01 -0400, Mike Gillissie wrote:
> ----- Original Message -----
> From: "Ryan Hanlon" <ryanh@xxxxxxxxxx>
> > I often find when I tell people what I'm working on, it only serves to
> > make it painfully clear how little I actually have done :) Whether that's
> > going to be good motivation in the long term, I guess I'll find out. But
> > in my case, I've actually worked on a few projects on and off over the
> > last couple years that ended up being shelved because they just didn't
> > seem like they'd appeal to enough people to be worth the work I was giving
> > myself. So most of the friends I talk to already know about games I used
> > to talk about but never finished. That makes it really hard to tell them
> > about anything I'm working on now until I have more to show for it :)
>
> I'm thinking the same sort of thing, though I've now sent links to my little
> idea-discussion board for my pals to see...
>
> Just as you say, though, my forum looks like it's full of disjointed ideas
> that I'd considered implementing (or started to implement) a long while
> back, while nothing is acually DONE... :)
>
> Still, it's worth a shot. I'm feeling plenty motivated now anyway. But a
> problem I've always had was, whenever I ask people for their suggestions,
> they'd basically just say "Ask me when I can play it." ;)
>
> > But just like Mike's #2 above, I'd love to get at least enough time on my
> > hands to finish a small coherent game. So when people ask what I do in my
> > spare time, I can say "I write games"... rather than "I write disjointed
> > pieces of code and convince myself they'll someday be a game!"
>
> Amen, brudder! :)
> -Mike
In my class the grade is based on writing a small coherent game. I often
find that the main value people get from the class is having someone to
tell them that they are biting off more than they can chew while setting
a deadline. The results have been some very interesting small games as
well as a few other game related projects.
Maybe what you need is a producer to help you whittle down your ideas
and crack the whip to keep you on task.
Bob Pendleton
>
>
>
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- References:
- [gameprogrammer] Re: My game
- From: Vince
- [gameprogrammer] Re: My game
- From: Mike Gillissie
- [gameprogrammer] Re: My game
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- [gameprogrammer] Re: My game
- From: Evan Stone
- [gameprogrammer] Re: My game
- From: Mike Gillissie
- [gameprogrammer] Re: My game
- From: Evan Stone
- [gameprogrammer] Re: My game
- From: Mike Gillissie
- [gameprogrammer] Re: My game
- From: Bob Pendleton
- [gameprogrammer] Re: My game
- From: Ryan Hanlon
- [gameprogrammer] Re: My game
- From: Mike Gillissie
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