[gameprogrammer] Re: My game

  • From: Bob Pendleton <bob@xxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 29 Sep 2005 09:58:13 -0500

On Tue, 2005-09-27 at 20:01 -0400, Mike Gillissie wrote:
> ----- Original Message ----- 
> From: "Ryan Hanlon" <ryanh@xxxxxxxxxx>
> > I often find when I tell people what I'm working on, it only serves to 
> > make it painfully clear how little I actually have done :)  Whether that's 
> > going to be good motivation in the long term, I guess I'll find out.  But 
> > in my case, I've actually worked on a few projects on and off over the 
> > last couple years that ended up being shelved because they just didn't 
> > seem like they'd appeal to enough people to be worth the work I was giving 
> > myself.  So most of the friends I talk to already know about games I used 
> > to talk about but never finished.  That makes it really hard to tell them 
> > about anything I'm working on now until I have more to show for it :)
> 
> I'm thinking the same sort of thing, though I've now sent links to my little 
> idea-discussion board for my pals to see...
> 
> Just as you say, though, my forum looks like it's full of disjointed ideas 
> that I'd considered implementing (or started to implement) a long while 
> back, while nothing is acually DONE... :)
> 
> Still, it's worth a shot. I'm feeling plenty motivated now anyway. But a 
> problem I've always had was, whenever I ask people for their suggestions, 
> they'd basically just say "Ask me when I can play it." ;)
> 
> > But just like Mike's #2 above, I'd love to get at least enough time on my 
> > hands to finish a small coherent game.  So when people ask what I do in my 
> > spare time, I can say "I write games"... rather than "I write disjointed 
> > pieces of code and convince myself they'll someday be a game!"
> 
> Amen, brudder! :)
> -Mike 

In my class the grade is based on writing a small coherent game. I often
find that the main value people get from the class is having someone to
tell them that they are biting off more than they can chew while setting
a deadline. The results have been some very interesting small games as
well as a few other game related projects.

Maybe what you need is a producer to help you whittle down your ideas
and crack the whip to keep you on task.

                Bob Pendleton

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