On Tue, 2005-09-27 at 20:01 -0400, Mike Gillissie wrote: > ----- Original Message ----- > From: "Ryan Hanlon" <ryanh@xxxxxxxxxx> > > I often find when I tell people what I'm working on, it only serves to > > make it painfully clear how little I actually have done :) Whether that's > > going to be good motivation in the long term, I guess I'll find out. But > > in my case, I've actually worked on a few projects on and off over the > > last couple years that ended up being shelved because they just didn't > > seem like they'd appeal to enough people to be worth the work I was giving > > myself. So most of the friends I talk to already know about games I used > > to talk about but never finished. That makes it really hard to tell them > > about anything I'm working on now until I have more to show for it :) > > I'm thinking the same sort of thing, though I've now sent links to my little > idea-discussion board for my pals to see... > > Just as you say, though, my forum looks like it's full of disjointed ideas > that I'd considered implementing (or started to implement) a long while > back, while nothing is acually DONE... :) > > Still, it's worth a shot. I'm feeling plenty motivated now anyway. But a > problem I've always had was, whenever I ask people for their suggestions, > they'd basically just say "Ask me when I can play it." ;) > > > But just like Mike's #2 above, I'd love to get at least enough time on my > > hands to finish a small coherent game. So when people ask what I do in my > > spare time, I can say "I write games"... rather than "I write disjointed > > pieces of code and convince myself they'll someday be a game!" > > Amen, brudder! :) > -Mike In my class the grade is based on writing a small coherent game. I often find that the main value people get from the class is having someone to tell them that they are biting off more than they can chew while setting a deadline. The results have been some very interesting small games as well as a few other game related projects. Maybe what you need is a producer to help you whittle down your ideas and crack the whip to keep you on task. Bob Pendleton > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- +--------------------------------------+ + Bob Pendleton: writer and programmer + + email: Bob@xxxxxxxxxxxxx + + web: www.GameProgrammer.com + + www.Wise2Food.com + + nutrient info on 7,000+ common foods + +--------------------------------------+ --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html