[gameprogrammer] Re: My game

  • From: "Mike Gillissie" <Niyoto@xxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Tue, 27 Sep 2005 20:01:56 -0400

----- Original Message ----- From: "Ryan Hanlon" <ryanh@xxxxxxxxxx>

I often find when I tell people what I'm working on, it only serves to make it painfully clear how little I actually have done :) Whether that's going to be good motivation in the long term, I guess I'll find out. But in my case, I've actually worked on a few projects on and off over the last couple years that ended up being shelved because they just didn't seem like they'd appeal to enough people to be worth the work I was giving myself. So most of the friends I talk to already know about games I used to talk about but never finished. That makes it really hard to tell them about anything I'm working on now until I have more to show for it :)

I'm thinking the same sort of thing, though I've now sent links to my little idea-discussion board for my pals to see...


Just as you say, though, my forum looks like it's full of disjointed ideas that I'd considered implementing (or started to implement) a long while back, while nothing is acually DONE... :)

Still, it's worth a shot. I'm feeling plenty motivated now anyway. But a problem I've always had was, whenever I ask people for their suggestions, they'd basically just say "Ask me when I can play it." ;)

But just like Mike's #2 above, I'd love to get at least enough time on my hands to finish a small coherent game. So when people ask what I do in my spare time, I can say "I write games"... rather than "I write disjointed pieces of code and convince myself they'll someday be a game!"

Amen, brudder! :)
-Mike





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