Much of what I'm trying to do in the game I'm working on is founded on what I loved most about Civilization - building the infrastructure of an empire, diplomacy, picking off your neighbors, defending your land - games really challenge your imagination, don't they? :) This has indeed been a dream for me since I was young - I wrote a couple of little games when I was 16, on an old Commodore VIC 20 on a tape-drive. One was a baseball "simulator" that, for some "unknown" reason gave a slight statistical advantage to my beloved Montreal Expos, and the other was called "Kill Doug," based on a guy at my school named Doug. I didn't like Doug. Nobody ever saw either of those games, myself excluded... ;) But now I'm hoping to create a game that other people might want to play - for free... ;) ----- Original Message ----- From: Chris Nystrom To: gameprogrammer@xxxxxxxxxxxxx Sent: Sunday, September 25, 2005 5:21 PM Subject: [gameprogrammer] Re: My game And in fact the more you can design an unlimited range of possibilites the better chance for success your game will have. For example, with the Civilization series there just seem to be an unlimited number of actions a player can take, and to this day I never get tired of playing the game. Truly, game developers impress me to no end, and at 34 years of age I've found myself hoping one day to be numbered among them... silly, huh? 34?!? You are still a young pup. Go for it. Get yer coding on. Do not let anything get between you and your dreams. You only live once. Chris -- E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx> Business: http://www.shaklee.net/austin Blog: http://conversazione.blogspot.com/ AIM: nystromchris