[gameprogrammer] Re: My game
- From: Ryan Hanlon <ryanh@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 27 Sep 2005 16:51:43 -0700
Bob Pendleton wrote:
On Mon, 2005-09-26 at 22:50 -0400, Mike Gillissie wrote:
You and me both... plus, we've got all the Sid's of the world (and the Bobs,
Brians, Chris's, Mathews, Joshes, Alans, Vinces, etc of this list) to learn
from! ;)
For me, the biggest hurdles are:
1) Overambition - I find that I want EVERYTHING in my game, regardless of
how technically feasible it is.
2) Embarrassment - I find it difficult to tell people who know me that I'm
writing a game - or trying to... but I figure that if I can get just ONE
game out there that people are actually playing, THEN I can feel confident
that I'm not just fooling myself...
Telling people is a good way to get your game done. The more you talk
about it the more you will pressure your self to finish it. Well... that
is the way it works for me. :-)
Bob Pendleton
I often find when I tell people what I'm working on, it only serves to
make it painfully clear how little I actually have done :) Whether
that's going to be good motivation in the long term, I guess I'll find
out. But in my case, I've actually worked on a few projects on and off
over the last couple years that ended up being shelved because they just
didn't seem like they'd appeal to enough people to be worth the work I
was giving myself. So most of the friends I talk to already know about
games I used to talk about but never finished. That makes it really
hard to tell them about anything I'm working on now until I have more to
show for it :)
But just like Mike's #2 above, I'd love to get at least enough time on
my hands to finish a small coherent game. So when people ask what I do
in my spare time, I can say "I write games"... rather than "I write
disjointed pieces of code and convince myself they'll someday be a game!"
Ryan
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You and me both... plus, we've got all the Sid's of the world (and the Bobs, Brians, Chris's, Mathews, Joshes, Alans, Vinces, etc of this list) to learn from! ;)
For me, the biggest hurdles are:
1) Overambition - I find that I want EVERYTHING in my game, regardless of how technically feasible it is.
2) Embarrassment - I find it difficult to tell people who know me that I'm writing a game - or trying to... but I figure that if I can get just ONE game out there that people are actually playing, THEN I can feel confident that I'm not just fooling myself...
Telling people is a good way to get your game done. The more you talk about it the more you will pressure your self to finish it. Well... that is the way it works for me. :-)
Bob Pendleton
- [gameprogrammer] Re: My game
- From: Mike Gillissie
- [gameprogrammer] Re: My game
- From: Vince
- [gameprogrammer] Re: My game
- From: Mike Gillissie
- [gameprogrammer] Re: My game
- From: Chris Nystrom
- [gameprogrammer] Re: My game
- From: Evan Stone
- [gameprogrammer] Re: My game
- From: Mike Gillissie
- [gameprogrammer] Re: My game
- From: Evan Stone
- [gameprogrammer] Re: My game
- From: Mike Gillissie
- [gameprogrammer] Re: My game
- From: Bob Pendleton