[gameprogrammer] Re: My game

  • From: Ryan Hanlon <ryanh@xxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 27 Sep 2005 16:51:43 -0700

Bob Pendleton wrote:

On Mon, 2005-09-26 at 22:50 -0400, Mike Gillissie wrote:


You and me both... plus, we've got all the Sid's of the world (and the Bobs, Brians, Chris's, Mathews, Joshes, Alans, Vinces, etc of this list) to learn from! ;)

For me, the biggest hurdles are:
1) Overambition - I find that I want EVERYTHING in my game, regardless of how technically feasible it is.
2) Embarrassment - I find it difficult to tell people who know me that I'm writing a game - or trying to... but I figure that if I can get just ONE game out there that people are actually playing, THEN I can feel confident that I'm not just fooling myself...



Telling people is a good way to get your game done. The more you talk about it the more you will pressure your self to finish it. Well... that is the way it works for me. :-)

Bob Pendleton



I often find when I tell people what I'm working on, it only serves to make it painfully clear how little I actually have done :) Whether that's going to be good motivation in the long term, I guess I'll find out. But in my case, I've actually worked on a few projects on and off over the last couple years that ended up being shelved because they just didn't seem like they'd appeal to enough people to be worth the work I was giving myself. So most of the friends I talk to already know about games I used to talk about but never finished. That makes it really hard to tell them about anything I'm working on now until I have more to show for it :)


But just like Mike's #2 above, I'd love to get at least enough time on my hands to finish a small coherent game. So when people ask what I do in my spare time, I can say "I write games"... rather than "I write disjointed pieces of code and convince myself they'll someday be a game!"

Ryan



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