[gameprogrammer] Re: Current game projects...

  • From: David Olofson <david@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 1 Mar 2005 20:32:09 +0100

On Tuesday 01 March 2005 20.08, Leonardo Acosta wrote:
> well ive been thinking aabout it too, i have a couple of finished
> games id like to sell in this way, but, is it a profitable way to
> sell them? (via internet i mean)

Why not? As long as you shift enough copies, you can't lose by using 
an inexpensive channel. :-)


> i know that the games must be very addictive and fun for you to win
> money,

It would seem like that's not really required... :-) It's either that 
- ie games that sell themselves through demos and word-of-mouth - or 
a massive marketing campaign, preferably with some well known brand 
names in the mix.


> but any of you have experience on this??

Not, me; I'm just an observer and spare time hacker. (I code for a 
living, but not games.)


> so what you  guys think about this stuff?

Great idea! I'm definitely interested, though I don't have any 
"products" at the moment. Not much in terms of demos either, though 
I'm hacking some weird stuff in the little spare time I have... That, 
and my new real time scripting engine (EEL), might help realize some 
ideas of mine, starting in a few months or so.

(Well, there is good old Kobo Deluxe, but the game is not my design - 
it's a port of an old Un*x game - and it could use some new artwork. 
Either way, that game is and will remain Free/Open Source.)


//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
|  Free/Open Source audio engine for games and multimedia.  |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---


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