I have 2 Projects that are ready for this kind of distribution, contact me personally at: storm3@xxxxxxxxxxxxxx for more info, also to see the projects, and to get more information about the 2 finished products, go to: http://www.pain-killa.com/ and be sure you check the screen shots, downloads, forums, and then shoot me an email, the 2nd puzzle game: Brain Clay is done, just haven't finished the shareware limited demo yet, have to go in and limit it in some way first, then I will upload it to the site as well. Ken Cornett - Owner PKE / MirroVision Studios -----Original Message----- From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of jeremy hoistion Sent: Thursday, March 03, 2005 5:52 AM To: gameprogrammer@xxxxxxxxxxxxx Subject: [gameprogrammer] Re: Current game projects... oh i see, kinda like pop cap games. do that, and you could be fmaous.. but it would be very hard.. On Thu, 3 Mar 2005 08:58:11 -0000, Adrian Brown <enliten@xxxxxxxxxxxxxx> wrote: > The idea behind the site I am launching is to give people like yourself a > reason to take these half finished projects to completion. As I say, we can > help with various aspects of development. While working on various aspects > of games and then carrying the theories/code forward to new projects is a > great way to learn things, working in the industry we do see a lot of people > who have never tried to finish a project and when it comes down to it > actually struggle to do it. Finishing a project is just another part of the > development, unfortunately one that a lot of people just say - well ive done > the hard bit getting this on screen, I could finish it if I wanted but I > want to do something else. > > Saying that - I don't mean everything people start should be turned into a > finished project. A lot of times you get half way through something and > realise that you should have gone in a different direction. This process > itself has given great information regarding which ideas work / don't work > etc so next time it is easier. But a lot of people have a game idea or two > that could work very well, but never seem to finish the project off. > > Is it that you cant be bothered to finish the games or you don't feel they > are worth finishing or you are just not sure how to finish them? Just > interested what the main reason is behind so many peoples half finished > stuff - Personally I tend to find that it hasn't gone to plan and I needed > to do it a different way so I start afresh reworking the same problem until > it works better. > > Adrian > > -----Original Message----- > From: gameprogrammer-bounce@xxxxxxxxxxxxx > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Brian Barrett > Sent: 02 March 2005 16:23 > To: gameprogrammer@xxxxxxxxxxxxx > Subject: [gameprogrammer] Re: Current game projects... > > i also generate a couple of half finished games every month or 2. as i > am relatively new to some things i like to spend time doing something > in the context o a game; and once i finish i can't bear to touch the > rest and finish it. generally each program i work on has something > unique and when i've done that i carry it forward into new projects, > as such the quality of my work ( although poor in realtion to > porfessional) incereases and i can do more in the same timespan and > code is more effiecent. > > seems like lots of people here are interested in commercialisation. > you could set up a website between you ( or for all interested members > ) and between the profits pay for a general site pay system and a nice > site > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html