[gameprogrammer] Re: Current game projects...

  • From: Storm Shadow <storm3@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 03 Mar 2005 05:57:47 -0600

I have 2 Projects that are ready for this kind of distribution, contact me
personally at:  storm3@xxxxxxxxxxxxxx for more info, also to see the
projects, and to get more information about the 2 finished products, go to:
http://www.pain-killa.com/ and be sure you check the screen shots,
downloads, forums, and then shoot me an email, the 2nd puzzle game: Brain
Clay is done, just haven't finished the shareware limited demo yet, have to
go in and limit it in some way first, then I will upload it to the site as
well.

Ken Cornett - Owner
PKE / MirroVision Studios


-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of jeremy hoistion
Sent: Thursday, March 03, 2005 5:52 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: Current game projects...

oh i see, kinda like pop cap games. do that, and you could be fmaous..
but it would be very hard..


On Thu, 3 Mar 2005 08:58:11 -0000, Adrian Brown <enliten@xxxxxxxxxxxxxx>
wrote:
> The idea behind the site I am launching is to give people like yourself a
> reason to take these half finished projects to completion.  As I say, we
can
> help with various aspects of development.  While working on various
aspects
> of games and then carrying the theories/code forward to new projects is a
> great way to learn things, working in the industry we do see a lot of
people
> who have never tried to finish a project and when it comes down to it
> actually struggle to do it.  Finishing a project is just another part of
the
> development, unfortunately one that a lot of people just say - well ive
done
> the hard bit getting this on screen, I could finish it if I wanted but I
> want to do something else.
> 
> Saying that - I don't mean everything people start should be turned into a
> finished project.  A lot of times you get half way through something and
> realise that you should have gone in a different direction.  This process
> itself has given great information regarding which ideas work / don't work
> etc so next time it is easier.  But a lot of people have a game idea or
two
> that could work very well, but never seem to finish the project off.
> 
> Is it that you cant be bothered to finish the games or you don't feel they
> are worth finishing or you are just not sure how to finish them?  Just
> interested what the main reason is behind so many peoples half finished
> stuff - Personally I tend to find that it hasn't gone to plan and I needed
> to do it a different way so I start afresh reworking the same problem
until
> it works better.
> 
> Adrian
> 
> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Brian Barrett
> Sent: 02 March 2005 16:23
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: Current game projects...
> 
> i also generate a couple of half finished games every month or 2. as i
> am relatively new to some things i like to spend time doing something
> in the context o a game; and once i finish i can't bear to touch the
> rest and finish it. generally each program i work on has something
> unique and when i've done that i carry it forward into new projects,
> as such the quality of my work ( although poor in realtion to
> porfessional) incereases and i can do more in the same timespan and
> code is more effiecent.
> 
> seems like lots of people here are interested in commercialisation.
> you could set up a website between you ( or for all interested members
> ) and between the profits pay for a general site pay system and a nice
> site
> 
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