[gameprogrammer] Re: Current game projects...

  • From: "Bob Johnston" <bobj@xxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Tue, 1 Mar 2005 16:48:25 -0500

Programming games is both fun and a lot of work. You must endure the boring
parts too. The project must be managed and structured all the way thru. But
the creative results can be so rewarding all along the way.

Bob Johnston

----- Original Message ----- 
From: "David Olofson" <david@xxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Tuesday, March 01, 2005 2:50 PM
Subject: [gameprogrammer] Re: Current game projects...


> On Tuesday 01 March 2005 20.21, Alan Wolfe wrote:
> [...]
> > I think I wish I had something complete enough to classify as a game
> > instead of practice of techniques hehe
>
> Speaking of which, why does this happen? Of course, you're not going
> to get any games done before you've mastered your tools to some
> extent - but then what? After learning all we need and then some, we
> still have this growing heap of dead, half-finished projects...
>
> Of course, some were just bad ideas, or the code/design was FUBAR or
> something. One may just as well make a note about how not to do
> things, and move on.
>
> At least in my case, there's another reason: It's more fun to play
> around and try new stuff than to focus on rolling out finished
> products. Once you have a "finished" product, the hack value
> diminishes (nothing interesting left to do, since it's supposed to be
> *finished*), you'll have to maintain it (mostly boring work) - and
> when you're there, you have to figure out something new to hack and
> start over.
>
> Not sure what to do about that... After all, the primary motivation
> driving most spare time game developers is probably the hacking
> itself and/or that feeling when you finally have little objects
> moving around and doing (more or less) sensible stuff in some kind of
> virtual world. Once you reach the level where you go "Yeah, it works!
> I can do this." some of that motivation goes away. What remains to do
> to get a real product is mostly design, tuning and debugging. More of
> the same old stuff, basically.
>
> I can tell you one thing from experience, though: Leaving an
> unfinished project alone for too long certainly does not help it's
> chances of ever being finished... It's like the code goes old and
> grumpy and starts to resist hacking. :-D
>
>
> //David Olofson - Programmer, Composer, Open Source Advocate
>
> .- Audiality -----------------------------------------------.
> |  Free/Open Source audio engine for games and multimedia.  |
> | MIDI, modular synthesis, real time effects, scripting,... |
> `-----------------------------------> http://audiality.org -'
>    --- http://olofson.net --- http://www.reologica.se ---
>
>
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