[brandon's list] Re: combos in MK

  • From: Clement Chou <chou.clement@xxxxxxxxx>
  • To: brandonslist@xxxxxxxxxxxxx
  • Date: Sun, 01 May 2011 22:02:03 -0700

Trust me if I was looking at this game from the old perspective I wouldn't be playing as much as I nearly do. I'd complete story mode and let it sit there until friends came over. I know all the things I should do, it's just an engine I haven't spent as much time with as I probably should. I haven't even picked a main yet, which I have done for all the other games I play. Like I said. I know what can be done with this engine.. I just haven't put much time into experimenting with characters yet. Once I pick up my main I'll really start exploring. Right now I'm just curious to see what other people have come up with... it isn't so much I don't know what to do with the combos themselves. Have you picked your style of character yet? Or are you going to pick Jax and Liu Kang since they're both the more damage-heavy, in your face character? Let's start a bit of a fun thing... who do you think I'm going tp ikc as my main and why?


At 09:39 PM 01/05/2011, you wrote:
Clement,
there's a timing factor involved as well. sometimes the opponent won't be at the right height for your hit to connect. also it could be you are too far away. dashing before your opponent hits the ground will help in that case. experiment with various things. you'd be surprised at the crazy stuff this engine allows you to do. also remember this time around characters play differently. their fighting styles, ranges etc. seems to me you're still looking at this game from the old MK perspective. things have changed my friend. and I'd say for the better.



From: "Clement Chou" <chou.clement@xxxxxxxxx>
To: <brandonslist@xxxxxxxxxxxxx>
Sent: Sunday, May 01, 2011 10:56 PM
Subject: [brandon's list] Re: combos in MK


Thanks for the indepth explanation. I knew what the basic concept was.. my problem isn't so much finding how it worked but finding strings that would connect. I've discovered that not all hits will connect once the opponent is in the air, only certain ones. Thanks again for the explanation... it confirmed my theory. lol.

At 06:07 PM 01/05/2011, you wrote:
Hey Clement,
well, how the combo system basically works is by allowing you to link starter combos into various special moves. also you can do various combinations like aerial hits into ground combos and attacks. for instance if you're scorpion, you can hit B+BP to launch him into the air with your sword. then you can do various combinations such as square square to hit him in the air twice, and while he's coming down you can hit square a few more times followed by spear. or followed by teleport into hellfire or uppercut. etc. it's a bit like the MK3 engine in many ways. if you can link something like a 10 hit combo string into x-ray, well you can just imagine the massive amount of damage that'll do. if you're fighting AI though don't bother with long combos. cheap techniques will often be more effective. or at least much easier to pull off lol. save your technical combos for humans haha.




From: "Clement Chou" <chou.clement@xxxxxxxxx>
To: <brandonslist@xxxxxxxxxxxxx>
Sent: Saturday, April 30, 2011 9:11 PM
Subject: [brandon's list] combos in MK


So since the combo system is quite open-ended in MK... what are some combos people have come up with? Curious to know, as this could be an interesting way to share tips with each other.. providing combos. I haven't quite figured any out yet other than the default combo strings, but once I do I will share as many as I can. Any starters?




Other related posts: