[brandon's list] Re: combos in MK

  • From: "Liam Erven" <liam@xxxxxxxxxxxxx>
  • To: <brandonslist@xxxxxxxxxxxxx>
  • Date: Mon, 2 May 2011 21:23:18 -0500

He's my boy.
I play him online a lot.  Have fallen in love with his playstyle.
 

-----Original Message-----
From: brandonslist-bounce@xxxxxxxxxxxxx
[mailto:brandonslist-bounce@xxxxxxxxxxxxx] On Behalf Of Clement Chou
Sent: Monday, May 02, 2011 8:25 PM
To: brandonslist@xxxxxxxxxxxxx
Subject: [brandon's list] Re: combos in MK

Kung Lao, actually. If you think about it you'll figure out why but I'll
explain. You know that I tend to like characters who dash in, do solid
damage and dash away again. In this game I opted for characters that are
good with rushdown, but can also play keepaway. Kung Lao fits that bill, as
the combination of his hat, teleport and teleport attacks and his close
range combos make him ideal for my style. I have to pick up one more, and
that's the one I can't figure out. lol.

At 10:09 AM 02/05/2011, you wrote:
>Hmm, no idea to be honest. I'll take a guess. is Kano one of them perhaps?
>
>----- Original Message ----- From: "Clement Chou" 
><chou.clement@xxxxxxxxx>
>To: <brandonslist@xxxxxxxxxxxxx>
>Sent: Monday, May 02, 2011 10:59 AM
>Subject: [brandon's list] Re: combos in MK
>
>
>>So you're taking a different approach than with SF... since in SF you 
>>seem to like the more heavy-hitting characters. So who do you think my 
>>main is? Or... the two characters who you think I might main if I feel 
>>like learning two?
>>
>>At 07:45 AM 02/05/2011, you wrote:
>>>personally I can't stop playing the game. Right now I've completed 
>>>arcade with all chars, unlocked everything in Krypt, beaten all 
>>>secret characters, completed story mode once and almost done with 
>>>second playthrough, almost have Scorpion mastered, and have 1 
>>>challenge left in the tower. can you tell I play this thing 
>>>constantly? lol. as for chars I like, yeah Liu is pretty awesome, but 
>>>my character of choice has always been scorpion. he just has lots of 
>>>moves I like. however I'm really enjoying playing with Kratos. His 
>>>stage also has a really sweet fatality because it allows you to 
>>>choose your opponents fate. mwahahaha!
>>>
>>>
>>>----- Original Message ----- From: "Clement Chou" 
>>><chou.clement@xxxxxxxxx>
>>>To: <brandonslist@xxxxxxxxxxxxx>
>>>Sent: Monday, May 02, 2011 1:02 AM
>>>Subject: [brandon's list] Re: combos in MK
>>>
>>>
>>>>Trust me if I was looking at this game from the old perspective I 
>>>>wouldn't be playing as much as I nearly do. I'd complete story mode 
>>>>and let it sit there until friends came over. I know all the things 
>>>>I should do, it's just an engine I haven't spent as much time with 
>>>>as I probably should. I haven't even picked a main yet, which I have 
>>>>done for all the other games I play. Like I said. I know what can be 
>>>>done with this engine.. I just haven't put much time into 
>>>>experimenting with characters yet. Once I pick up my main I'll 
>>>>really start exploring. Right now I'm just curious to see what other 
>>>>people have come up with... it isn't so much I don't know what to do 
>>>>with the combos themselves. Have you picked your style of character 
>>>>yet? Or are you going to pick Jax and Liu Kang since they're both 
>>>>the more damage-heavy, in your face character? Let's start a bit of 
>>>>a fun thing... who do you think I'm going tp ikc as my main and why?
>>>>
>>>>At 09:39 PM 01/05/2011, you wrote:
>>>>>Clement,
>>>>>there's a timing factor involved as well. sometimes the opponent 
>>>>>won't be at the right height for your hit to connect. also it could 
>>>>>be you are too far away. dashing before your opponent hits the 
>>>>>ground will help in that case. experiment with various things. 
>>>>>you'd be surprised at the crazy stuff this engine allows you to do. 
>>>>>also remember this time around characters play differently. their 
>>>>>fighting styles, ranges etc. seems to me you're still looking at 
>>>>>this game from the old MK perspective.
>>>>>things have changed my friend. and I'd say for the better.
>>>>>
>>>>>
>>>>>
>>>>>From: "Clement Chou" <chou.clement@xxxxxxxxx>
>>>>>To: <brandonslist@xxxxxxxxxxxxx>
>>>>>Sent: Sunday, May 01, 2011 10:56 PM
>>>>>Subject: [brandon's list] Re: combos in MK
>>>>>
>>>>>
>>>>>>Thanks for the indepth explanation. I knew what the basic concept 
>>>>>>was.. my problem isn't so much finding how it worked but finding 
>>>>>>strings that would connect. I've discovered that not all hits will 
>>>>>>connect once the opponent is in the air, only certain ones. Thanks 
>>>>>>again for the explanation... it confirmed my theory. lol.
>>>>>>
>>>>>>At 06:07 PM 01/05/2011, you wrote:
>>>>>>>Hey Clement,
>>>>>>>well, how the combo system basically works is by allowing you to 
>>>>>>>link starter combos into various special moves. also you can do 
>>>>>>>various combinations like aerial hits into ground combos and 
>>>>>>>attacks. for instance if you're scorpion, you can hit B+BP to 
>>>>>>>launch him into the air with your sword. then you can do various 
>>>>>>>combinations such as square square to hit him in the air twice, 
>>>>>>>and while he's coming down you can hit square a few more times 
>>>>>>>followed by spear. or followed by teleport into hellfire or 
>>>>>>>uppercut. etc. it's a bit like the
>>>>>>>MK3 engine in many ways. if you can link something like a 10 hit 
>>>>>>>combo string into x-ray, well you can just imagine the massive 
>>>>>>>amount of damage that'll do. if you're fighting AI though don't 
>>>>>>>bother with long combos. cheap techniques will often be more 
>>>>>>>effective. or at least much easier to pull off lol. save your 
>>>>>>>technical combos for humans haha.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>From: "Clement Chou" <chou.clement@xxxxxxxxx>
>>>>>>>To: <brandonslist@xxxxxxxxxxxxx>
>>>>>>>Sent: Saturday, April 30, 2011 9:11 PM
>>>>>>>Subject: [brandon's list] combos in MK
>>>>>>>
>>>>>>>
>>>>>>>>So since the combo system is quite open-ended in MK... what are 
>>>>>>>>some combos people have come up with? Curious to know, as this 
>>>>>>>>could be an interesting way to share tips with each other.. 
>>>>>>>>providing combos. I haven't quite figured any out yet other than 
>>>>>>>>the default combo strings, but once I do I will share as many as 
>>>>>>>>I can. Any starters?
>>
>



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