I had to redo items I made in the game after spellpower and roundtime were added, and then when those things got tweaked, all my items became super powerful (which I kind of let people use because they like that stuff sometimes), but it made the other immortals come down on me hard, haha :P So I had to tweak everything again.. and then the players whined that everything was boring.. and it was a cycle. Etc etc. On Tue, Jun 16, 2009 at 8:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > what happened in that game? :P > > On Tue, Jun 16, 2009 at 8:45 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> haha, this made me laugh Alan, I know what you mean cuz I had to deal >> with this on Clandestine so much :P >> >> On Tue, Jun 16, 2009 at 8:40 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: >> > lol wait - kents megaman experience was alot like your MUD experience >> > Eric >> > >> > remember i changed the map format a bunch and every time youd lose all >> > your >> > work? >> > >> > wow that sucked hahaha sorry :P >> > >> > seriously we are going to get it right this time though (: >> > >> > On Tue, Jun 16, 2009 at 8:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> > wrote: >> >> >> >> yeah it'll be fun when we figure out gravity, step size, jump power etc >> >> then stick w/ those values >> >> >> >> cause if we ever change em we'll have to re-do a bunch of stuff!! eesh >> >> :P >> >> >> >> that happened in megaman too often, kent is probably going to have >> >> flashbacks >> >> >> >> On Tue, Jun 16, 2009 at 8:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> >> >>> i think we're covered for now :) but good to know for the future if >> >>> we >> >>> run into it >> >>> On Tue, Jun 16, 2009 at 11:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >>> wrote: >> >>>> >> >>>> oh ok >> >>>> >> >>>> no problem (: >> >>>> >> >>>> we can add in actual climbing too if you wanted >> >>>> >> >>>> On Tue, Jun 16, 2009 at 8:19 PM, eric drewes <figarus@xxxxxxxxx> >> >>>> wrote: >> >>>>> >> >>>>> the only reason i was thinking of was people climbing on props but >> >>>>> they >> >>>>> could jump on them anyways so nevermind, sorry :P >> >>>>> >> >>>>> On Tue, Jun 16, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >>>>> wrote: >> >>>>>> >> >>>>>> currently you can't and I kind of think that's a bad idea unless >> >>>>>> you >> >>>>>> have a good reason in mind. >> >>>>>> >> >>>>>> I think it's more a setting we should get right and leave it alone. >> >>>>>> >> >>>>>> however, different models could have different step sizes, i could >> >>>>>> see >> >>>>>> that being true (like if you morphed into a giant you should be >> >>>>>> able to step >> >>>>>> up larger steps) >> >>>>>> >> >>>>>> On Tue, Jun 16, 2009 at 8:13 PM, eric drewes <figarus@xxxxxxxxx> >> >>>>>> wrote: >> >>>>>>> >> >>>>>>> ah cool, interesting. good info! hey alan is the max step size >> >>>>>>> option >> >>>>>>> contextual? i.e. can it change for different maps? >> >>>>>>> >> >>>>>>> On Tue, Jun 16, 2009 at 11:06 PM, Alan Wolfe >> >>>>>>> <alan.wolfe@xxxxxxxxx> >> >>>>>>> wrote: >> >>>>>>>> >> >>>>>>>> yeah, here's 2 options >> >>>>>>>> >> >>>>>>>> #1 - make the stairs smaller >> >>>>>>>> #2 - theres a setting in config.lua "MaxStepSize" which is how >> >>>>>>>> high >> >>>>>>>> the player can step up something, change that number >> >>>>>>>> >> >>>>>>>> On Tue, Jun 16, 2009 at 8:04 PM, eric drewes <figarus@xxxxxxxxx> >> >>>>>>>> wrote: >> >>>>>>>>> >> >>>>>>>>> hey guys, me and asdf were talking about the void map and we >> >>>>>>>>> realized there is an issue re: going up/down stairs... well i >> >>>>>>>>> guess down >> >>>>>>>>> isnt a problem but to go up you have to jump up. any ideas? >> >>>>>>> >> >>>>>> >> >>>>> >> >>>> >> >>> >> >> >> > >> > >> > >