[project1dev] Re: stairs

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 16 Jun 2009 21:31:11 -0700

I had to redo items I made in the game after spellpower and roundtime
were added, and then when those things got tweaked, all my items
became super powerful (which I kind of let people use because they
like that stuff sometimes), but it made the other immortals come down
on me hard, haha :P

So I had to tweak everything again.. and then the players whined that
everything was boring.. and it was a cycle.  Etc etc.

On Tue, Jun 16, 2009 at 8:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> what happened in that game? :P
>
> On Tue, Jun 16, 2009 at 8:45 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>
>> haha, this made me laugh Alan, I know what you mean cuz I had to deal
>> with this on Clandestine so much :P
>>
>> On Tue, Jun 16, 2009 at 8:40 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
>> > lol wait - kents megaman experience was alot like your MUD experience
>> > Eric
>> >
>> > remember i changed the map format a bunch and every time youd lose all
>> > your
>> > work?
>> >
>> > wow that sucked hahaha sorry :P
>> >
>> > seriously we are going to get it right this time though (:
>> >
>> > On Tue, Jun 16, 2009 at 8:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> > wrote:
>> >>
>> >> yeah it'll be fun when we figure out gravity, step size, jump power etc
>> >> then stick w/ those values
>> >>
>> >> cause if we ever change em we'll have to re-do a bunch of stuff!! eesh
>> >> :P
>> >>
>> >> that happened in megaman too often, kent is probably going to have
>> >> flashbacks
>> >>
>> >> On Tue, Jun 16, 2009 at 8:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>> >>>
>> >>> i think we're covered for now  :) but good to know for the future if
>> >>> we
>> >>> run into it
>> >>> On Tue, Jun 16, 2009 at 11:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >>> wrote:
>> >>>>
>> >>>> oh ok
>> >>>>
>> >>>> no problem (:
>> >>>>
>> >>>> we can add in actual climbing too if you wanted
>> >>>>
>> >>>> On Tue, Jun 16, 2009 at 8:19 PM, eric drewes <figarus@xxxxxxxxx>
>> >>>> wrote:
>> >>>>>
>> >>>>> the only reason i was thinking of was people climbing on props but
>> >>>>> they
>> >>>>> could jump on them anyways so nevermind, sorry :P
>> >>>>>
>> >>>>> On Tue, Jun 16, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >>>>> wrote:
>> >>>>>>
>> >>>>>> currently you can't and I kind of think that's a bad idea unless
>> >>>>>> you
>> >>>>>> have a good reason in mind.
>> >>>>>>
>> >>>>>> I think it's more a setting we should get right and leave it alone.
>> >>>>>>
>> >>>>>> however, different models could have different step sizes, i could
>> >>>>>> see
>> >>>>>> that being true (like if you morphed into a giant you should be
>> >>>>>> able to step
>> >>>>>> up larger steps)
>> >>>>>>
>> >>>>>> On Tue, Jun 16, 2009 at 8:13 PM, eric drewes <figarus@xxxxxxxxx>
>> >>>>>> wrote:
>> >>>>>>>
>> >>>>>>> ah cool, interesting. good info! hey alan is the max step size
>> >>>>>>> option
>> >>>>>>> contextual? i.e. can it change for different maps?
>> >>>>>>>
>> >>>>>>> On Tue, Jun 16, 2009 at 11:06 PM, Alan Wolfe
>> >>>>>>> <alan.wolfe@xxxxxxxxx>
>> >>>>>>> wrote:
>> >>>>>>>>
>> >>>>>>>> yeah, here's 2 options
>> >>>>>>>>
>> >>>>>>>> #1 - make the stairs smaller
>> >>>>>>>> #2 - theres a setting in config.lua "MaxStepSize" which is how
>> >>>>>>>> high
>> >>>>>>>> the player can step up something, change that number
>> >>>>>>>>
>> >>>>>>>> On Tue, Jun 16, 2009 at 8:04 PM, eric drewes <figarus@xxxxxxxxx>
>> >>>>>>>> wrote:
>> >>>>>>>>>
>> >>>>>>>>> hey guys, me and asdf were talking about the void map and we
>> >>>>>>>>> realized there is an issue re: going up/down stairs... well i
>> >>>>>>>>> guess down
>> >>>>>>>>> isnt a problem but to go up you have to jump up. any ideas?
>> >>>>>>>
>> >>>>>>
>> >>>>>
>> >>>>
>> >>>
>> >>
>> >
>> >
>>
>
>

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