oh ok no problem (: we can add in actual climbing too if you wanted On Tue, Jun 16, 2009 at 8:19 PM, eric drewes <figarus@xxxxxxxxx> wrote: > the only reason i was thinking of was people climbing on props but they > could jump on them anyways so nevermind, sorry :P > > > On Tue, Jun 16, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> currently you can't and I kind of think that's a bad idea unless you have >> a good reason in mind. >> >> I think it's more a setting we should get right and leave it alone. >> >> however, different models could have different step sizes, i could see >> that being true (like if you morphed into a giant you should be able to step >> up larger steps) >> >> >> On Tue, Jun 16, 2009 at 8:13 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> ah cool, interesting. good info! hey alan is the max step size option >>> contextual? i.e. can it change for different maps? >>> >>> >>> On Tue, Jun 16, 2009 at 11:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> yeah, here's 2 options >>>> >>>> #1 - make the stairs smaller >>>> #2 - theres a setting in config.lua "MaxStepSize" which is how high the >>>> player can step up something, change that number >>>> >>>> >>>> On Tue, Jun 16, 2009 at 8:04 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> hey guys, me and asdf were talking about the void map and we realized >>>>> there is an issue re: going up/down stairs... well i guess down isnt a >>>>> problem but to go up you have to jump up. any ideas? >>>> >>>> >>>> >>> >> >