[project1dev] Re: stairs

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 16 Jun 2009 23:33:42 -0400

i think we're covered for now  :) but good to know for the future if we run
into itOn Tue, Jun 16, 2009 at 11:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>
> oh ok
>
> no problem (:
>
> we can add in actual climbing too if you wanted
>
>
> On Tue, Jun 16, 2009 at 8:19 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> the only reason i was thinking of was people climbing on props but they
>> could jump on them anyways so nevermind, sorry :P
>>
>>
>> On Tue, Jun 16, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> currently you can't and I kind of think that's a bad idea unless you have
>>> a good reason in mind.
>>>
>>> I think it's more a setting we should get right and leave it alone.
>>>
>>> however, different models could have different step sizes, i could see
>>> that being true (like if you morphed into a giant you should be able to step
>>> up larger steps)
>>>
>>>
>>> On Tue, Jun 16, 2009 at 8:13 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> ah cool, interesting. good info! hey alan is the max step size option
>>>> contextual? i.e. can it change for different maps?
>>>>
>>>>
>>>> On Tue, Jun 16, 2009 at 11:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> yeah, here's 2 options
>>>>>
>>>>> #1 - make the stairs smaller
>>>>> #2 - theres a setting in config.lua "MaxStepSize" which is how high the
>>>>> player can step up something, change that number
>>>>>
>>>>>
>>>>> On Tue, Jun 16, 2009 at 8:04 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> hey guys, me and asdf were talking about the void map and we realized
>>>>>> there is an issue re: going up/down stairs... well i guess down isnt a
>>>>>> problem but to go up you have to jump up. any ideas?
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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