i think we're covered for now :) but good to know for the future if we run into itOn Tue, Jun 16, 2009 at 11:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: > > oh ok > > no problem (: > > we can add in actual climbing too if you wanted > > > On Tue, Jun 16, 2009 at 8:19 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> the only reason i was thinking of was people climbing on props but they >> could jump on them anyways so nevermind, sorry :P >> >> >> On Tue, Jun 16, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> currently you can't and I kind of think that's a bad idea unless you have >>> a good reason in mind. >>> >>> I think it's more a setting we should get right and leave it alone. >>> >>> however, different models could have different step sizes, i could see >>> that being true (like if you morphed into a giant you should be able to step >>> up larger steps) >>> >>> >>> On Tue, Jun 16, 2009 at 8:13 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> ah cool, interesting. good info! hey alan is the max step size option >>>> contextual? i.e. can it change for different maps? >>>> >>>> >>>> On Tue, Jun 16, 2009 at 11:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> yeah, here's 2 options >>>>> >>>>> #1 - make the stairs smaller >>>>> #2 - theres a setting in config.lua "MaxStepSize" which is how high the >>>>> player can step up something, change that number >>>>> >>>>> >>>>> On Tue, Jun 16, 2009 at 8:04 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> hey guys, me and asdf were talking about the void map and we realized >>>>>> there is an issue re: going up/down stairs... well i guess down isnt a >>>>>> problem but to go up you have to jump up. any ideas? >>>>> >>>>> >>>>> >>>> >>> >> >