[project1dev] Re: stairs

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 16 Jun 2009 20:35:46 -0700

yeah it'll be fun when we figure out gravity, step size, jump power etc then
stick w/ those values

cause if we ever change em we'll have to re-do a bunch of stuff!! eesh :P

that happened in megaman too often, kent is probably going to have
flashbacks

On Tue, Jun 16, 2009 at 8:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> i think we're covered for now  :) but good to know for the future if we run
> into it
> On Tue, Jun 16, 2009 at 11:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> oh ok
>>
>> no problem (:
>>
>> we can add in actual climbing too if you wanted
>>
>>
>> On Tue, Jun 16, 2009 at 8:19 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> the only reason i was thinking of was people climbing on props but they
>>> could jump on them anyways so nevermind, sorry :P
>>>
>>>
>>> On Tue, Jun 16, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> currently you can't and I kind of think that's a bad idea unless you
>>>> have a good reason in mind.
>>>>
>>>> I think it's more a setting we should get right and leave it alone.
>>>>
>>>> however, different models could have different step sizes, i could see
>>>> that being true (like if you morphed into a giant you should be able to 
>>>> step
>>>> up larger steps)
>>>>
>>>>
>>>> On Tue, Jun 16, 2009 at 8:13 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> ah cool, interesting. good info! hey alan is the max step size option
>>>>> contextual? i.e. can it change for different maps?
>>>>>
>>>>>
>>>>> On Tue, Jun 16, 2009 at 11:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> yeah, here's 2 options
>>>>>>
>>>>>> #1 - make the stairs smaller
>>>>>> #2 - theres a setting in config.lua "MaxStepSize" which is how high
>>>>>> the player can step up something, change that number
>>>>>>
>>>>>>
>>>>>> On Tue, Jun 16, 2009 at 8:04 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> hey guys, me and asdf were talking about the void map and we realized
>>>>>>> there is an issue re: going up/down stairs... well i guess down isnt a
>>>>>>> problem but to go up you have to jump up. any ideas?
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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