yeah it'll be fun when we figure out gravity, step size, jump power etc then stick w/ those values cause if we ever change em we'll have to re-do a bunch of stuff!! eesh :P that happened in megaman too often, kent is probably going to have flashbacks On Tue, Jun 16, 2009 at 8:33 PM, eric drewes <figarus@xxxxxxxxx> wrote: > i think we're covered for now :) but good to know for the future if we run > into it > On Tue, Jun 16, 2009 at 11:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> oh ok >> >> no problem (: >> >> we can add in actual climbing too if you wanted >> >> >> On Tue, Jun 16, 2009 at 8:19 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> the only reason i was thinking of was people climbing on props but they >>> could jump on them anyways so nevermind, sorry :P >>> >>> >>> On Tue, Jun 16, 2009 at 11:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> currently you can't and I kind of think that's a bad idea unless you >>>> have a good reason in mind. >>>> >>>> I think it's more a setting we should get right and leave it alone. >>>> >>>> however, different models could have different step sizes, i could see >>>> that being true (like if you morphed into a giant you should be able to >>>> step >>>> up larger steps) >>>> >>>> >>>> On Tue, Jun 16, 2009 at 8:13 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> ah cool, interesting. good info! hey alan is the max step size option >>>>> contextual? i.e. can it change for different maps? >>>>> >>>>> >>>>> On Tue, Jun 16, 2009 at 11:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> yeah, here's 2 options >>>>>> >>>>>> #1 - make the stairs smaller >>>>>> #2 - theres a setting in config.lua "MaxStepSize" which is how high >>>>>> the player can step up something, change that number >>>>>> >>>>>> >>>>>> On Tue, Jun 16, 2009 at 8:04 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> hey guys, me and asdf were talking about the void map and we realized >>>>>>> there is an issue re: going up/down stairs... well i guess down isnt a >>>>>>> problem but to go up you have to jump up. any ideas? >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >