[project1dev] Re: party members/characters

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 29 Apr 2009 04:31:22 -0700

"I don't know if I am being clear w/ this but I think as long as we have
strong interesting characters, awesome stuff to find and a detailed world to
explore we will be able to engage the player and allow the experience of the
game to sweep them away."

This is a very good and clear vision, and I totally agree with you
Eric.  I am going to post a character writeup in a little bit.

On Tue, Apr 28, 2009 at 2:46 PM,  <figarus@xxxxxxxxx> wrote:
> I think basically the beginning will be like training wheels and it'll be a
> little linear as far as story progression goes but once the worlds merge or
> whatnot the main bulk of the game will be exploration and non-linear story
> arcs you basically discover... It will be a delicate balance between (and I
> think a lot of games totally fail at this) letting the player explore and
> find adventure on their own and being totally lost on what to do next... I
> think that there is a way and we will strive to do this to make it feel
> completely free flowing with the player in control of their own destiny but
> we will lead them with subtle tugs. Think about marge waiting for homer at
> the light house cuz springfield slopes downhill and homer likes bright
> lights... :P haha
> Sent via BlackBerry from T-Mobile
> ________________________________
> From: Alan Wolfe
> Date: Tue, 28 Apr 2009 14:15:19 -0700
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: party members/characters
> Yeah it seems like alot of previous games are either open ended like
> oblivion or on rails (albeit good rails sometimes!)
> Chrono Trigger and FF3 both had tons of side optional stuff you could do,
> which maybe is what sets them apart.
> Our game it seems is kind of going to be purely the side optional stuff and
> longer chains of that optional stuff that affect / are affected by your
> reputation / choice scoring.
> It seems like it'll be guided open endedness which seems like it will be
> kind of a new experience for gamers.
> I think it'll be good, I have faith in Eric's master plan (:
> On Tue, Apr 28, 2009 at 1:40 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>
> wrote:
>> Agreed, backstory is essential to any good RPG, one thing I hate more than
>> anything else as a hardcore gamer is stuff like Oblivion.
>> Great game and all, but the delivery method of the game is weak, you're an
>> emotionally devoid mute who arbitrarily popped up and was prophesied to save
>> the world blah blah blah nonsense. My personal preference for any kind of
>> good RPG is just an average joe that doesn't have some stupid prophecy
>> hanging over his head, that just goes through life kicking ass.
>> On Tue, Apr 28, 2009 at 6:53 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>> i really think a character driven plot will be essential to the game, and
>>> the intro scenarios i feel will be sorta the backbone of the storyline
>>> because they are interwoven throughout.  if you have a particular character
>>> in mind that you would want to have a part in the game as either a villain,
>>> npc or potential party member - you could share your vision now and we could
>>> work it into a scenario or write a scenario involving it (or if you have a
>>> scenario in mind, we can start to develop it).  This isn't the "last chance"
>>> or anything because there will be plenty of oppurtunities later but i figure
>>> the sooner we start the list and introduce themes (like if your character is
>>> a tribesman or something, itd be nice to include references to tribes in the
>>> plot/story so its not just out of left field) the more cohesive the game
>>> will be :)  just a thought! and definitely appreciate all input, etc.

Other related posts: