wait what? i hope you used protection?? :P On Fri, Jul 31, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > "I just unscrewed my keyboard". > > > On Fri, Jul 31, 2009 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> I had an idea for a minigame type thing. >> >> Basically, there would be a building in a town somewhere that was a spoof >> of an office building with people working inside doing some kind of >> business, perhaps with different departments in it. >> >> Like you might have "IT", maybe theres some wizards in there and they >> fight demons and exersize them from the scrying devices the office workers >> use to do their business. >> >> You could have sales, management, whatever else. >> >> We might even have fun with it and make this "company" be a world wide >> entity, like they have branches in a few towns that you can go visit (and >> perhaps get rewards for rep... umm more info below) >> >> So anyhow, it would work kind of like a mini RPG within the RPG. >> >> You start off by applying for a department and interviewing, and basically >> the interview is mostly gibberish. Something like there's 30 possible >> questions, and at the interview you get asked 5 of them at random. Some is >> trivia about the world, some are things you learn by playing the game, some >> is just jibberish that you have to guess. >> >> When you do an interview and succeed, you are hired woo, being hired lets >> you get access to the inside of the building where it's employees only. >> >> You can go there and steal office supplies (ie get a stapler which could >> be a crappy combat weapon or something haha), drink water from the >> watercooler (heals status effects), raid the fridge, stuff like that. >> >> We don't want it to get TOO crazy with the complexity, but basically >> there'd be some simple goals youd be trying to acheive in each department, >> and as you acheived some of those goals youd gain "office experience" within >> the department you were in, and gain skill points which you could spend on a >> talent tree available to your department. >> >> You'd be able to transfer departments (possibly by having to do another >> interview) and you may need to do so to gain skills from the other >> departments to help you "rise to the top" >> >> There'd be stealth mission kind of goals like you'd have to accumulate the >> GOOD printing paper for your colleagues, or fight off demons in someones >> scrying device (if you were IT), stuff like that. >> >> When you reached max level in all departments, you'd be made into the CEO >> and it would turn out to be just a place you could go where people knew you, >> and youd basically have the key to the joint so you could take things >> without having to be all sneaky about it. >> >> Anyhow yeah, at diff levels of rep, you could go there and get diff >> rewards from time to time, and go periodically pick up your paycheck and >> things (a source of gold in the game - and the more you progress the more >> pay you'd get). >> >> Lots of details missing that would need to be designed but what you guys >> think? >> > >