[project1dev] Re: mini game idea - the office

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 31 Jul 2009 16:46:47 -0700

wait what?

i hope you used protection?? :P

On Fri, Jul 31, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> "I just unscrewed my keyboard".
>
>
> On Fri, Jul 31, 2009 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> I had an idea for a minigame type thing.
>>
>> Basically, there would be a building in a town somewhere that was a spoof
>> of an office building with people working inside doing some kind of
>> business, perhaps with different departments in it.
>>
>> Like you might have "IT", maybe theres some wizards in there and they
>> fight demons and exersize them from the scrying devices the office workers
>> use to do their business.
>>
>> You could have sales, management, whatever else.
>>
>> We might even have fun with it and make this "company" be a world wide
>> entity, like they have branches in a few towns that you can go visit (and
>> perhaps get rewards for rep... umm more info below)
>>
>> So anyhow, it would work kind of like a mini RPG within the RPG.
>>
>> You start off by applying for a department and interviewing, and basically
>> the interview is mostly gibberish.  Something like there's 30 possible
>> questions, and at the interview you get asked 5 of them at random.  Some is
>> trivia about the world, some are things you learn by playing the game, some
>> is just jibberish that you have to guess.
>>
>> When you do an interview and succeed, you are hired woo, being hired lets
>> you get access to the inside of the building where it's employees only.
>>
>> You can go there and steal office supplies (ie get a stapler which could
>> be a crappy combat weapon or something haha), drink water from the
>> watercooler (heals status effects), raid the fridge, stuff like that.
>>
>> We don't want it to get TOO crazy with the complexity, but basically
>> there'd be some simple goals youd be trying to acheive in each department,
>> and as you acheived some of those goals youd gain "office experience" within
>> the department you were in, and gain skill points which you could spend on a
>> talent tree available to your department.
>>
>> You'd be able to transfer departments (possibly by having to do another
>> interview) and you may need to do so to gain skills from the other
>> departments to help you "rise to the top"
>>
>> There'd be stealth mission kind of goals like you'd have to accumulate the
>> GOOD printing paper for your colleagues, or fight off demons in someones
>> scrying device (if you were IT), stuff like that.
>>
>> When you reached max level in all departments, you'd be made into the CEO
>> and it would turn out to be just a place you could go where people knew you,
>> and youd basically have the key to the joint so you could take things
>> without having to be all sneaky about it.
>>
>> Anyhow yeah, at diff levels of rep, you could go there and get diff
>> rewards from time to time, and go periodically pick up your paycheck and
>> things (a source of gold in the game - and the more you progress the more
>> pay you'd get).
>>
>> Lots of details missing that would need to be designed but what you guys
>> think?
>>
>
>

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