"I just unscrewed my keyboard". On Fri, Jul 31, 2009 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > I had an idea for a minigame type thing. > > Basically, there would be a building in a town somewhere that was a spoof > of an office building with people working inside doing some kind of > business, perhaps with different departments in it. > > Like you might have "IT", maybe theres some wizards in there and they fight > demons and exersize them from the scrying devices the office workers use to > do their business. > > You could have sales, management, whatever else. > > We might even have fun with it and make this "company" be a world wide > entity, like they have branches in a few towns that you can go visit (and > perhaps get rewards for rep... umm more info below) > > So anyhow, it would work kind of like a mini RPG within the RPG. > > You start off by applying for a department and interviewing, and basically > the interview is mostly gibberish. Something like there's 30 possible > questions, and at the interview you get asked 5 of them at random. Some is > trivia about the world, some are things you learn by playing the game, some > is just jibberish that you have to guess. > > When you do an interview and succeed, you are hired woo, being hired lets > you get access to the inside of the building where it's employees only. > > You can go there and steal office supplies (ie get a stapler which could be > a crappy combat weapon or something haha), drink water from the watercooler > (heals status effects), raid the fridge, stuff like that. > > We don't want it to get TOO crazy with the complexity, but basically > there'd be some simple goals youd be trying to acheive in each department, > and as you acheived some of those goals youd gain "office experience" within > the department you were in, and gain skill points which you could spend on a > talent tree available to your department. > > You'd be able to transfer departments (possibly by having to do another > interview) and you may need to do so to gain skills from the other > departments to help you "rise to the top" > > There'd be stealth mission kind of goals like you'd have to accumulate the > GOOD printing paper for your colleagues, or fight off demons in someones > scrying device (if you were IT), stuff like that. > > When you reached max level in all departments, you'd be made into the CEO > and it would turn out to be just a place you could go where people knew you, > and youd basically have the key to the joint so you could take things > without having to be all sneaky about it. > > Anyhow yeah, at diff levels of rep, you could go there and get diff rewards > from time to time, and go periodically pick up your paycheck and things (a > source of gold in the game - and the more you progress the more pay you'd > get). > > Lots of details missing that would need to be designed but what you guys > think? >