hahaha funny On Fri, Jul 31, 2009 at 5:01 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > A call I heard earlier from a store. Get those demons off my scrying > device! > > > On Fri, Jul 31, 2009 at 7:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> wait what? >> >> i hope you used protection?? :P >> >> On Fri, Jul 31, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> "I just unscrewed my keyboard". >>> >>> >>> On Fri, Jul 31, 2009 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> I had an idea for a minigame type thing. >>>> >>>> Basically, there would be a building in a town somewhere that was a >>>> spoof of an office building with people working inside doing some kind of >>>> business, perhaps with different departments in it. >>>> >>>> Like you might have "IT", maybe theres some wizards in there and they >>>> fight demons and exersize them from the scrying devices the office workers >>>> use to do their business. >>>> >>>> You could have sales, management, whatever else. >>>> >>>> We might even have fun with it and make this "company" be a world wide >>>> entity, like they have branches in a few towns that you can go visit (and >>>> perhaps get rewards for rep... umm more info below) >>>> >>>> So anyhow, it would work kind of like a mini RPG within the RPG. >>>> >>>> You start off by applying for a department and interviewing, and >>>> basically the interview is mostly gibberish. Something like there's 30 >>>> possible questions, and at the interview you get asked 5 of them at random. >>>> Some is trivia about the world, some are things you learn by playing the >>>> game, some is just jibberish that you have to guess. >>>> >>>> When you do an interview and succeed, you are hired woo, being hired >>>> lets you get access to the inside of the building where it's employees >>>> only. >>>> >>>> You can go there and steal office supplies (ie get a stapler which could >>>> be a crappy combat weapon or something haha), drink water from the >>>> watercooler (heals status effects), raid the fridge, stuff like that. >>>> >>>> We don't want it to get TOO crazy with the complexity, but basically >>>> there'd be some simple goals youd be trying to acheive in each department, >>>> and as you acheived some of those goals youd gain "office experience" >>>> within >>>> the department you were in, and gain skill points which you could spend on >>>> a >>>> talent tree available to your department. >>>> >>>> You'd be able to transfer departments (possibly by having to do another >>>> interview) and you may need to do so to gain skills from the other >>>> departments to help you "rise to the top" >>>> >>>> There'd be stealth mission kind of goals like you'd have to accumulate >>>> the GOOD printing paper for your colleagues, or fight off demons in >>>> someones >>>> scrying device (if you were IT), stuff like that. >>>> >>>> When you reached max level in all departments, you'd be made into the >>>> CEO and it would turn out to be just a place you could go where people >>>> knew >>>> you, and youd basically have the key to the joint so you could take things >>>> without having to be all sneaky about it. >>>> >>>> Anyhow yeah, at diff levels of rep, you could go there and get diff >>>> rewards from time to time, and go periodically pick up your paycheck and >>>> things (a source of gold in the game - and the more you progress the more >>>> pay you'd get). >>>> >>>> Lots of details missing that would need to be designed but what you guys >>>> think? >>>> >>> >>> >> >