[project1dev] Re: mini game idea - the office

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 31 Jul 2009 17:04:09 -0700

hahaha funny

On Fri, Jul 31, 2009 at 5:01 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> A call I heard earlier from a store. Get those demons off my scrying
> device!
>
>
> On Fri, Jul 31, 2009 at 7:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> wait what?
>>
>> i hope you used protection?? :P
>>
>>   On Fri, Jul 31, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> "I just unscrewed my keyboard".
>>>
>>>
>>> On Fri, Jul 31, 2009 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> I had an idea for a minigame type thing.
>>>>
>>>> Basically, there would be a building in a town somewhere that was a
>>>> spoof of an office building with people working inside doing some kind of
>>>> business, perhaps with different departments in it.
>>>>
>>>> Like you might have "IT", maybe theres some wizards in there and they
>>>> fight demons and exersize them from the scrying devices the office workers
>>>> use to do their business.
>>>>
>>>> You could have sales, management, whatever else.
>>>>
>>>> We might even have fun with it and make this "company" be a world wide
>>>> entity, like they have branches in a few towns that you can go visit (and
>>>> perhaps get rewards for rep... umm more info below)
>>>>
>>>> So anyhow, it would work kind of like a mini RPG within the RPG.
>>>>
>>>> You start off by applying for a department and interviewing, and
>>>> basically the interview is mostly gibberish.  Something like there's 30
>>>> possible questions, and at the interview you get asked 5 of them at random.
>>>> Some is trivia about the world, some are things you learn by playing the
>>>> game, some is just jibberish that you have to guess.
>>>>
>>>> When you do an interview and succeed, you are hired woo, being hired
>>>> lets you get access to the inside of the building where it's employees 
>>>> only.
>>>>
>>>> You can go there and steal office supplies (ie get a stapler which could
>>>> be a crappy combat weapon or something haha), drink water from the
>>>> watercooler (heals status effects), raid the fridge, stuff like that.
>>>>
>>>> We don't want it to get TOO crazy with the complexity, but basically
>>>> there'd be some simple goals youd be trying to acheive in each department,
>>>> and as you acheived some of those goals youd gain "office experience" 
>>>> within
>>>> the department you were in, and gain skill points which you could spend on 
>>>> a
>>>> talent tree available to your department.
>>>>
>>>> You'd be able to transfer departments (possibly by having to do another
>>>> interview) and you may need to do so to gain skills from the other
>>>> departments to help you "rise to the top"
>>>>
>>>> There'd be stealth mission kind of goals like you'd have to accumulate
>>>> the GOOD printing paper for your colleagues, or fight off demons in 
>>>> someones
>>>> scrying device (if you were IT), stuff like that.
>>>>
>>>> When you reached max level in all departments, you'd be made into the
>>>> CEO  and it would turn out to be just a place you could go where people 
>>>> knew
>>>> you, and youd basically have the key to the joint so you could take things
>>>> without having to be all sneaky about it.
>>>>
>>>> Anyhow yeah, at diff levels of rep, you could go there and get diff
>>>> rewards from time to time, and go periodically pick up your paycheck and
>>>> things (a source of gold in the game - and the more you progress the more
>>>> pay you'd get).
>>>>
>>>> Lots of details missing that would need to be designed but what you guys
>>>> think?
>>>>
>>>
>>>
>>
>

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