[project1dev] Re: mini game idea - the office

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 31 Jul 2009 20:01:49 -0400

A call I heard earlier from a store. Get those demons off my scrying device!

On Fri, Jul 31, 2009 at 7:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> wait what?
>
> i hope you used protection?? :P
>
> On Fri, Jul 31, 2009 at 4:45 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> "I just unscrewed my keyboard".
>>
>>
>> On Fri, Jul 31, 2009 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> I had an idea for a minigame type thing.
>>>
>>> Basically, there would be a building in a town somewhere that was a spoof
>>> of an office building with people working inside doing some kind of
>>> business, perhaps with different departments in it.
>>>
>>> Like you might have "IT", maybe theres some wizards in there and they
>>> fight demons and exersize them from the scrying devices the office workers
>>> use to do their business.
>>>
>>> You could have sales, management, whatever else.
>>>
>>> We might even have fun with it and make this "company" be a world wide
>>> entity, like they have branches in a few towns that you can go visit (and
>>> perhaps get rewards for rep... umm more info below)
>>>
>>> So anyhow, it would work kind of like a mini RPG within the RPG.
>>>
>>> You start off by applying for a department and interviewing, and
>>> basically the interview is mostly gibberish.  Something like there's 30
>>> possible questions, and at the interview you get asked 5 of them at random.
>>> Some is trivia about the world, some are things you learn by playing the
>>> game, some is just jibberish that you have to guess.
>>>
>>> When you do an interview and succeed, you are hired woo, being hired lets
>>> you get access to the inside of the building where it's employees only.
>>>
>>> You can go there and steal office supplies (ie get a stapler which could
>>> be a crappy combat weapon or something haha), drink water from the
>>> watercooler (heals status effects), raid the fridge, stuff like that.
>>>
>>> We don't want it to get TOO crazy with the complexity, but basically
>>> there'd be some simple goals youd be trying to acheive in each department,
>>> and as you acheived some of those goals youd gain "office experience" within
>>> the department you were in, and gain skill points which you could spend on a
>>> talent tree available to your department.
>>>
>>> You'd be able to transfer departments (possibly by having to do another
>>> interview) and you may need to do so to gain skills from the other
>>> departments to help you "rise to the top"
>>>
>>> There'd be stealth mission kind of goals like you'd have to accumulate
>>> the GOOD printing paper for your colleagues, or fight off demons in someones
>>> scrying device (if you were IT), stuff like that.
>>>
>>> When you reached max level in all departments, you'd be made into the
>>> CEO  and it would turn out to be just a place you could go where people knew
>>> you, and youd basically have the key to the joint so you could take things
>>> without having to be all sneaky about it.
>>>
>>> Anyhow yeah, at diff levels of rep, you could go there and get diff
>>> rewards from time to time, and go periodically pick up your paycheck and
>>> things (a source of gold in the game - and the more you progress the more
>>> pay you'd get).
>>>
>>> Lots of details missing that would need to be designed but what you guys
>>> think?
>>>
>>
>>
>

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