[project1dev] Re: lighting pass

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 23 May 2009 16:21:14 -0700

Gotcha.

I don't see anything wrong with making a game that will be able to look much
prettier than our computer can handle. We can always have options to scale
back the graphics and people with better computers, like asdf, will get to
see the benefits.

On Sat, May 23, 2009 at 4:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> well a couple of things but the biggest issue is that shadows work in
> our game by blending whatever is in a shadow with black (50% mix).
>
> in high lighting that looks ok, but in low lighting its really
> obviously bad and makes things too dark.
>
> also, if you shine a light on a shadow in real life it makes that
> shadow go away, but with our 50% darkening setup that doesnt happen.
>
> the fix is to make the shadows realistic shadows so all it does is
> block light being shined on it, not actually darken whats in the
> shadow.
>
> that will make shadows look more realistic and sometimes subtler, it
> should look nicer but probably worse preformance ):
>
> but yeah, seems like we'll have to have shadows be a toggle on / off
> thing which should make that be ok (:
>
> On Sat, May 23, 2009 at 4:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> > Damn, that's a shame. The lighting is beautiful though. Gives the game a
> > much more polished feel. What went wrong with the shadows?
> >
> > On Sat, May 23, 2009 at 2:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>
> >> oh and im gonna see if i can make the lights flicker via script hehe :P
> >>
> >> but yeah, shadows are fubar in this lighting right now which sucks
> >>
> >> On Sat, May 23, 2009 at 2:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >> > you might also notice how light shines on the "outside" of the walls.
> >> >
> >> > the better shadows also will take care of that case (:
> >> >
> >> > On Sat, May 23, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> > wrote:
> >> >> Yeah it's nice lookin (:
> >> >>
> >> >> Here's what it looks like so far without shadows (the right way to
> >> >> look at it) haha
> >> >>
> >> >>
> >> >> On Sat, May 23, 2009 at 2:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> >> >> wrote:
> >> >>> Is it pretty looking? We could always have different settings one
> for
> >> >>> higher
> >> >>> processors and one for weaker ones
> >> >>>
> >> >>> On Sat, May 23, 2009 at 2:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >>> wrote:
> >> >>>>
> >> >>>> ok so im doing the lighting pass, im about 1/3 done i think :P
> >> >>>>
> >> >>>> anyhow its kinda scary, i think people might take an FPS hit from
> it
> >> >>>> and get worse preformance sigh... we'll see though!
> >> >>>>
> >> >>>> and what sucks too is how the shadows work is turning out to not
> work
> >> >>>> very well with the lighting so i think i'm gonna have to change how
> >> >>>> the shadows work :P
> >> >>>>
> >> >>>> it will be better looking shadows but it probably will be more
> >> >>>> expensive to render (i think....)
> >> >>>>
> >> >>>
> >> >>>
> >> >>
> >> >
> >>
> >
> >
>
>

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