[project1dev] Re: lighting pass

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 23 May 2009 14:36:35 -0700

you might also notice how light shines on the "outside" of the walls.

the better shadows also will take care of that case (:

On Sat, May 23, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> Yeah it's nice lookin (:
>
> Here's what it looks like so far without shadows (the right way to
> look at it) haha
>
>
> On Sat, May 23, 2009 at 2:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> Is it pretty looking? We could always have different settings one for higher
>> processors and one for weaker ones
>>
>> On Sat, May 23, 2009 at 2:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> ok so im doing the lighting pass, im about 1/3 done i think :P
>>>
>>> anyhow its kinda scary, i think people might take an FPS hit from it
>>> and get worse preformance sigh... we'll see though!
>>>
>>> and what sucks too is how the shadows work is turning out to not work
>>> very well with the lighting so i think i'm gonna have to change how
>>> the shadows work :P
>>>
>>> it will be better looking shadows but it probably will be more
>>> expensive to render (i think....)
>>>
>>
>>
>

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