[project1dev] Re: lighting pass

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 23 May 2009 16:10:18 -0700

Damn, that's a shame. The lighting is beautiful though. Gives the game a
much more polished feel. What went wrong with the shadows?

On Sat, May 23, 2009 at 2:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh and im gonna see if i can make the lights flicker via script hehe :P
>
> but yeah, shadows are fubar in this lighting right now which sucks
>
> On Sat, May 23, 2009 at 2:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > you might also notice how light shines on the "outside" of the walls.
> >
> > the better shadows also will take care of that case (:
> >
> > On Sat, May 23, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >> Yeah it's nice lookin (:
> >>
> >> Here's what it looks like so far without shadows (the right way to
> >> look at it) haha
> >>
> >>
> >> On Sat, May 23, 2009 at 2:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >>> Is it pretty looking? We could always have different settings one for
> higher
> >>> processors and one for weaker ones
> >>>
> >>> On Sat, May 23, 2009 at 2:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>>>
> >>>> ok so im doing the lighting pass, im about 1/3 done i think :P
> >>>>
> >>>> anyhow its kinda scary, i think people might take an FPS hit from it
> >>>> and get worse preformance sigh... we'll see though!
> >>>>
> >>>> and what sucks too is how the shadows work is turning out to not work
> >>>> very well with the lighting so i think i'm gonna have to change how
> >>>> the shadows work :P
> >>>>
> >>>> it will be better looking shadows but it probably will be more
> >>>> expensive to render (i think....)
> >>>>
> >>>
> >>>
> >>
> >
>
>

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