[project1dev] Re: lighting pass

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 23 May 2009 14:37:43 -0700

oh and im gonna see if i can make the lights flicker via script hehe :P

but yeah, shadows are fubar in this lighting right now which sucks

On Sat, May 23, 2009 at 2:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> you might also notice how light shines on the "outside" of the walls.
>
> the better shadows also will take care of that case (:
>
> On Sat, May 23, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> Yeah it's nice lookin (:
>>
>> Here's what it looks like so far without shadows (the right way to
>> look at it) haha
>>
>>
>> On Sat, May 23, 2009 at 2:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>> Is it pretty looking? We could always have different settings one for higher
>>> processors and one for weaker ones
>>>
>>> On Sat, May 23, 2009 at 2:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>
>>>> ok so im doing the lighting pass, im about 1/3 done i think :P
>>>>
>>>> anyhow its kinda scary, i think people might take an FPS hit from it
>>>> and get worse preformance sigh... we'll see though!
>>>>
>>>> and what sucks too is how the shadows work is turning out to not work
>>>> very well with the lighting so i think i'm gonna have to change how
>>>> the shadows work :P
>>>>
>>>> it will be better looking shadows but it probably will be more
>>>> expensive to render (i think....)
>>>>
>>>
>>>
>>
>

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