[project1dev] Re: in game voice

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 11 Oct 2009 21:06:30 -0400

yes this is cool i like it :)

On Sun, Oct 11, 2009 at 6:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> David and I were talkin and he had a neat idea that when you talk to people
> in game, they could have a little voice over like "hello" and "hey there"
> and things like that which could be played at random when you start talking
> to them.
>
> If we had some voice overs like this with some different voices, we could
> match a voice based on their characteristics but make it over-rideable from
> script too.
>
> That way characters generated at random would have appropriate sounding
> voices (male / female deep / high etc).
>
> It might also be neat if we had a couple ranging from happy to see you down
> to hating your guts so that if we have people that you can please / get on
> their good side or get on their bad side, it could play one based on how
> they felt about you.
>
> ::shrug:: :P
>

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