it'll be funny if we do voice acting by committee, we'll be sure to have a ton of funny stuff in there too On Mon, Oct 12, 2009 at 8:24 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > I'm a big fan of this, Zelda did it really well and recently the ds > Kingdom Hearts does it, it really seems to add to immersion sometimes. > > I kind of can't wait to see everyone making wavs for this too :P > > On Sun, Oct 11, 2009 at 3:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > David and I were talkin and he had a neat idea that when you talk to > people > > in game, they could have a little voice over like "hello" and "hey there" > > and things like that which could be played at random when you start > talking > > to them. > > > > If we had some voice overs like this with some different voices, we could > > match a voice based on their characteristics but make it over-rideable > from > > script too. > > > > That way characters generated at random would have appropriate sounding > > voices (male / female deep / high etc). > > > > It might also be neat if we had a couple ranging from happy to see you > down > > to hating your guts so that if we have people that you can please / get > on > > their good side or get on their bad side, it could play one based on how > > they felt about you. > > > > ::shrug:: :P > > > >