[project1dev] Re: in game voice

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 12 Oct 2009 09:13:51 -0400

it'll be funny if we do voice acting by committee, we'll be sure to have a
ton of funny stuff in there too

On Mon, Oct 12, 2009 at 8:24 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I'm a big fan of this, Zelda did it really well and recently the ds
> Kingdom Hearts does it, it really seems to add to immersion sometimes.
>
> I kind of can't wait to see everyone making wavs for this too :P
>
> On Sun, Oct 11, 2009 at 3:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > David and I were talkin and he had a neat idea that when you talk to
> people
> > in game, they could have a little voice over like "hello" and "hey there"
> > and things like that which could be played at random when you start
> talking
> > to them.
> >
> > If we had some voice overs like this with some different voices, we could
> > match a voice based on their characteristics but make it over-rideable
> from
> > script too.
> >
> > That way characters generated at random would have appropriate sounding
> > voices (male / female deep / high etc).
> >
> > It might also be neat if we had a couple ranging from happy to see you
> down
> > to hating your guts so that if we have people that you can please / get
> on
> > their good side or get on their bad side, it could play one based on how
> > they felt about you.
> >
> > ::shrug:: :P
> >
>
>

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