[project1dev] Re: in game voice

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 12 Oct 2009 11:20:25 -0700

There will need to be large variety of voices to prevent repetitiveness

On Mon, Oct 12, 2009 at 8:09 AM, David Weivoda <david.weivoda@xxxxxxxxx>wrote:

> the custom music added a lot to that one I thought too.
>
> David
>
> On Monday, October 12, 2009, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
> > heh yeah that one got old quick :P
> >
> > On Mon, Oct 12, 2009 at 7:57 AM, CiD <screamingdazeez@xxxxxxxxx> wrote:
> >> I hated Navi's voice after 5 hours of her saying, "Hey!".  Stupid fairy!
> >>
> >> --- On Mon, 10/12/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
> >>
> >>> From: Chris Riccobono <crysalim@xxxxxxxxx>
> >>> Subject: [project1dev] Re: in game voice
> >>> To: project1dev@xxxxxxxxxxxxx
> >>> Date: Monday, October 12, 2009, 5:24 AM
> >>> I'm a big fan of this, Zelda did it
> >>> really well and recently the ds
> >>> Kingdom Hearts does it, it really seems to add to immersion
> >>> sometimes.
> >>>
> >>> I kind of can't wait to see everyone making wavs for this
> >>> too :P
> >>>
> >>> On Sun, Oct 11, 2009 at 3:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>> wrote:
> >>> > David and I were talkin and he had a neat idea that
> >>> when you talk to people
> >>> > in game, they could have a little voice over like
> >>> "hello" and "hey there"
> >>> > and things like that which could be played at random
> >>> when you start talking
> >>> > to them.
> >>> >
> >>> > If we had some voice overs like this with some
> >>> different voices, we could
> >>> > match a voice based on their characteristics but make
> >>> it over-rideable from
> >>> > script too.
> >>> >
> >>> > That way characters generated at random would have
> >>> appropriate sounding
> >>> > voices (male / female deep / high etc).
> >>> >
> >>> > It might also be neat if we had a couple ranging from
> >>> happy to see you down
> >>> > to hating your guts so that if we have people that you
> >>> can please / get on
> >>> > their good side or get on their bad side, it could
> >>> play one based on how
> >>> > they felt about you.
> >>> >
> >>> > ::shrug:: :P
> >>> >
> >>>
> >>>
> >>
> >>
> >>
> >>
> >>
> >
> >
>
>

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