I hated Navi's voice after 5 hours of her saying, "Hey!". Stupid fairy! --- On Mon, 10/12/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > From: Chris Riccobono <crysalim@xxxxxxxxx> > Subject: [project1dev] Re: in game voice > To: project1dev@xxxxxxxxxxxxx > Date: Monday, October 12, 2009, 5:24 AM > I'm a big fan of this, Zelda did it > really well and recently the ds > Kingdom Hearts does it, it really seems to add to immersion > sometimes. > > I kind of can't wait to see everyone making wavs for this > too :P > > On Sun, Oct 11, 2009 at 3:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > > David and I were talkin and he had a neat idea that > when you talk to people > > in game, they could have a little voice over like > "hello" and "hey there" > > and things like that which could be played at random > when you start talking > > to them. > > > > If we had some voice overs like this with some > different voices, we could > > match a voice based on their characteristics but make > it over-rideable from > > script too. > > > > That way characters generated at random would have > appropriate sounding > > voices (male / female deep / high etc). > > > > It might also be neat if we had a couple ranging from > happy to see you down > > to hating your guts so that if we have people that you > can please / get on > > their good side or get on their bad side, it could > play one based on how > > they felt about you. > > > > ::shrug:: :P > > > >