[project1dev] Re: in game voice

  • From: CiD <screamingdazeez@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 12 Oct 2009 07:57:15 -0700 (PDT)

I hated Navi's voice after 5 hours of her saying, "Hey!".  Stupid fairy!

--- On Mon, 10/12/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> From: Chris Riccobono <crysalim@xxxxxxxxx>
> Subject: [project1dev] Re: in game voice
> To: project1dev@xxxxxxxxxxxxx
> Date: Monday, October 12, 2009, 5:24 AM
> I'm a big fan of this, Zelda did it
> really well and recently the ds
> Kingdom Hearts does it, it really seems to add to immersion
> sometimes.
> 
> I kind of can't wait to see everyone making wavs for this
> too :P
> 
> On Sun, Oct 11, 2009 at 3:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> > David and I were talkin and he had a neat idea that
> when you talk to people
> > in game, they could have a little voice over like
> "hello" and "hey there"
> > and things like that which could be played at random
> when you start talking
> > to them.
> >
> > If we had some voice overs like this with some
> different voices, we could
> > match a voice based on their characteristics but make
> it over-rideable from
> > script too.
> >
> > That way characters generated at random would have
> appropriate sounding
> > voices (male / female deep / high etc).
> >
> > It might also be neat if we had a couple ranging from
> happy to see you down
> > to hating your guts so that if we have people that you
> can please / get on
> > their good side or get on their bad side, it could
> play one based on how
> > they felt about you.
> >
> > ::shrug:: :P
> >
> 
> 


      

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