[project1dev] Re: argh

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 08:36:29 -0400

alan, does the map look ok other than where the 2nd asteroid w/ the tent is?
i can just fix it manually and call it a day.

nice work w/ the fix, btw.  was it something bizarre?

On Fri, Jul 17, 2009 at 3:29 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> That is tricky.  I don't suppose inverting the rotation of every model
> would work... actually I know that wouldn't cuz of the scale of some..
>
> Was every single model flipped like that, and we could only notice it
> with the fortune teller sign?  So flipping the texture wouldn't work?
>
> On Thu, Jul 16, 2009 at 10:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> > ok so the good news is i fixed the problem we were having where left and
> > right were reversed in game (Such as Katie's sign).
> >
> > The bad news is that the fix literally makes everything a mirror image of
> > what it was.
> >
> > So in voidmap for example, where you used to walk to the LEFT to cross
> the
> > bridge into the fortune tellers hut it's now on the right.
> >
> > my brain is mushy right now, but im tryin to think of a good solution...
> >
> > suggestions welcome too if you have any (i bet you have an idea or 2
> nick!)
> > hehe
> >
> > im gonna go pass out though, night guys zzzzz
> >
>
>

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