yeah the problem was the game was left handed but milkshape and max etc is right handed http://www.evl.uic.edu/ralph/508S98/coordinates.html On Fri, Jul 17, 2009 at 5:36 AM, eric drewes <figarus@xxxxxxxxx> wrote: > alan, does the map look ok other than where the 2nd asteroid w/ the tent > is? i can just fix it manually and call it a day. > > nice work w/ the fix, btw. was it something bizarre? > > > On Fri, Jul 17, 2009 at 3:29 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > >> That is tricky. I don't suppose inverting the rotation of every model >> would work... actually I know that wouldn't cuz of the scale of some.. >> >> Was every single model flipped like that, and we could only notice it >> with the fortune teller sign? So flipping the texture wouldn't work? >> >> On Thu, Jul 16, 2009 at 10:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: >> > ok so the good news is i fixed the problem we were having where left and >> > right were reversed in game (Such as Katie's sign). >> > >> > The bad news is that the fix literally makes everything a mirror image >> of >> > what it was. >> > >> > So in voidmap for example, where you used to walk to the LEFT to cross >> the >> > bridge into the fortune tellers hut it's now on the right. >> > >> > my brain is mushy right now, but im tryin to think of a good solution... >> > >> > suggestions welcome too if you have any (i bet you have an idea or 2 >> nick!) >> > hehe >> > >> > im gonna go pass out though, night guys zzzzz >> > >> >> >