[project1dev] Re: argh

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 08:37:58 -0700

yeah the problem was the game was left handed but milkshape and max etc is
right handed

http://www.evl.uic.edu/ralph/508S98/coordinates.html

On Fri, Jul 17, 2009 at 5:36 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> alan, does the map look ok other than where the 2nd asteroid w/ the tent
> is? i can just fix it manually and call it a day.
>
> nice work w/ the fix, btw.  was it something bizarre?
>
>
> On Fri, Jul 17, 2009 at 3:29 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> That is tricky.  I don't suppose inverting the rotation of every model
>> would work... actually I know that wouldn't cuz of the scale of some..
>>
>> Was every single model flipped like that, and we could only notice it
>> with the fortune teller sign?  So flipping the texture wouldn't work?
>>
>> On Thu, Jul 16, 2009 at 10:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
>> > ok so the good news is i fixed the problem we were having where left and
>> > right were reversed in game (Such as Katie's sign).
>> >
>> > The bad news is that the fix literally makes everything a mirror image
>> of
>> > what it was.
>> >
>> > So in voidmap for example, where you used to walk to the LEFT to cross
>> the
>> > bridge into the fortune tellers hut it's now on the right.
>> >
>> > my brain is mushy right now, but im tryin to think of a good solution...
>> >
>> > suggestions welcome too if you have any (i bet you have an idea or 2
>> nick!)
>> > hehe
>> >
>> > im gonna go pass out though, night guys zzzzz
>> >
>>
>>
>

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