[project1dev] Re: argh

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 08:38:48 -0700

maybe i'll check in then and if people hate it they can fix their maps.

On Fri, Jul 17, 2009 at 8:37 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah the problem was the game was left handed but milkshape and max etc is
> right handed
>
> http://www.evl.uic.edu/ralph/508S98/coordinates.html
>
>
> On Fri, Jul 17, 2009 at 5:36 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> alan, does the map look ok other than where the 2nd asteroid w/ the tent
>> is? i can just fix it manually and call it a day.
>>
>> nice work w/ the fix, btw.  was it something bizarre?
>>
>>
>> On Fri, Jul 17, 2009 at 3:29 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> That is tricky.  I don't suppose inverting the rotation of every model
>>> would work... actually I know that wouldn't cuz of the scale of some..
>>>
>>> Was every single model flipped like that, and we could only notice it
>>> with the fortune teller sign?  So flipping the texture wouldn't work?
>>>
>>> On Thu, Jul 16, 2009 at 10:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> > ok so the good news is i fixed the problem we were having where left
>>> and
>>> > right were reversed in game (Such as Katie's sign).
>>> >
>>> > The bad news is that the fix literally makes everything a mirror image
>>> of
>>> > what it was.
>>> >
>>> > So in voidmap for example, where you used to walk to the LEFT to cross
>>> the
>>> > bridge into the fortune tellers hut it's now on the right.
>>> >
>>> > my brain is mushy right now, but im tryin to think of a good
>>> solution...
>>> >
>>> > suggestions welcome too if you have any (i bet you have an idea or 2
>>> nick!)
>>> > hehe
>>> >
>>> > im gonna go pass out though, night guys zzzzz
>>> >
>>>
>>>
>>
>

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