maybe i'll check in then and if people hate it they can fix their maps. On Fri, Jul 17, 2009 at 8:37 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah the problem was the game was left handed but milkshape and max etc is > right handed > > http://www.evl.uic.edu/ralph/508S98/coordinates.html > > > On Fri, Jul 17, 2009 at 5:36 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> alan, does the map look ok other than where the 2nd asteroid w/ the tent >> is? i can just fix it manually and call it a day. >> >> nice work w/ the fix, btw. was it something bizarre? >> >> >> On Fri, Jul 17, 2009 at 3:29 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: >> >>> That is tricky. I don't suppose inverting the rotation of every model >>> would work... actually I know that wouldn't cuz of the scale of some.. >>> >>> Was every single model flipped like that, and we could only notice it >>> with the fortune teller sign? So flipping the texture wouldn't work? >>> >>> On Thu, Jul 16, 2009 at 10:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >>> wrote: >>> > ok so the good news is i fixed the problem we were having where left >>> and >>> > right were reversed in game (Such as Katie's sign). >>> > >>> > The bad news is that the fix literally makes everything a mirror image >>> of >>> > what it was. >>> > >>> > So in voidmap for example, where you used to walk to the LEFT to cross >>> the >>> > bridge into the fortune tellers hut it's now on the right. >>> > >>> > my brain is mushy right now, but im tryin to think of a good >>> solution... >>> > >>> > suggestions welcome too if you have any (i bet you have an idea or 2 >>> nick!) >>> > hehe >>> > >>> > im gonna go pass out though, night guys zzzzz >>> > >>> >>> >> >