[project1dev] Re: argh

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 08:56:55 -0700

Yeah, I don't see why not.  It will save us a lot of pain later.

On Fri, Jul 17, 2009 at 8:38 AM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> maybe i'll check in then and if people hate it they can fix their maps.
>
> On Fri, Jul 17, 2009 at 8:37 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> yeah the problem was the game was left handed but milkshape and max etc is
>> right handed
>>
>> http://www.evl.uic.edu/ralph/508S98/coordinates.html
>>
>> On Fri, Jul 17, 2009 at 5:36 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>> alan, does the map look ok other than where the 2nd asteroid w/ the tent
>>> is? i can just fix it manually and call it a day.
>>>
>>> nice work w/ the fix, btw.  was it something bizarre?
>>>
>>> On Fri, Jul 17, 2009 at 3:29 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> wrote:
>>>>
>>>> That is tricky.  I don't suppose inverting the rotation of every model
>>>> would work... actually I know that wouldn't cuz of the scale of some..
>>>>
>>>> Was every single model flipped like that, and we could only notice it
>>>> with the fortune teller sign?  So flipping the texture wouldn't work?
>>>>
>>>> On Thu, Jul 16, 2009 at 10:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>> > ok so the good news is i fixed the problem we were having where left
>>>> > and
>>>> > right were reversed in game (Such as Katie's sign).
>>>> >
>>>> > The bad news is that the fix literally makes everything a mirror image
>>>> > of
>>>> > what it was.
>>>> >
>>>> > So in voidmap for example, where you used to walk to the LEFT to cross
>>>> > the
>>>> > bridge into the fortune tellers hut it's now on the right.
>>>> >
>>>> > my brain is mushy right now, but im tryin to think of a good
>>>> > solution...
>>>> >
>>>> > suggestions welcome too if you have any (i bet you have an idea or 2
>>>> > nick!)
>>>> > hehe
>>>> >
>>>> > im gonna go pass out though, night guys zzzzz
>>>> >
>>>>
>>>
>>
>
>

Other related posts: