Yeah, I don't see why not. It will save us a lot of pain later. On Fri, Jul 17, 2009 at 8:38 AM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > maybe i'll check in then and if people hate it they can fix their maps. > > On Fri, Jul 17, 2009 at 8:37 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> yeah the problem was the game was left handed but milkshape and max etc is >> right handed >> >> http://www.evl.uic.edu/ralph/508S98/coordinates.html >> >> On Fri, Jul 17, 2009 at 5:36 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> alan, does the map look ok other than where the 2nd asteroid w/ the tent >>> is? i can just fix it manually and call it a day. >>> >>> nice work w/ the fix, btw. was it something bizarre? >>> >>> On Fri, Jul 17, 2009 at 3:29 AM, Chris Riccobono <crysalim@xxxxxxxxx> >>> wrote: >>>> >>>> That is tricky. I don't suppose inverting the rotation of every model >>>> would work... actually I know that wouldn't cuz of the scale of some.. >>>> >>>> Was every single model flipped like that, and we could only notice it >>>> with the fortune teller sign? So flipping the texture wouldn't work? >>>> >>>> On Thu, Jul 16, 2009 at 10:51 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >>>> wrote: >>>> > ok so the good news is i fixed the problem we were having where left >>>> > and >>>> > right were reversed in game (Such as Katie's sign). >>>> > >>>> > The bad news is that the fix literally makes everything a mirror image >>>> > of >>>> > what it was. >>>> > >>>> > So in voidmap for example, where you used to walk to the LEFT to cross >>>> > the >>>> > bridge into the fortune tellers hut it's now on the right. >>>> > >>>> > my brain is mushy right now, but im tryin to think of a good >>>> > solution... >>>> > >>>> > suggestions welcome too if you have any (i bet you have an idea or 2 >>>> > nick!) >>>> > hehe >>>> > >>>> > im gonna go pass out though, night guys zzzzz >>>> > >>>> >>> >> > >