[project1dev] Re: Welcome Larvanthos!

  • From: Larvantholos <larvantholos@xxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 Jan 2010 12:29:05 -0800 (PST)

FBX is one of max's default extensions. However, I've had a world of issues 
with FBX ;) tho 2010 does have some good compatability modes for doing so. 3ds 
would be the better intermediary I suppose, I've also found an milkshake to max 
importer/exporter. Will test it out later, the main issue with it is you can't 
export any animations with it yet, so minor detail >.> but in terms of going 
back in forth with static props could be ok.

--- On Mon, 1/18/10, katie cook <ktmcook@xxxxxxxxx> wrote:

> From: katie cook <ktmcook@xxxxxxxxx>
> Subject: [project1dev] Re: Welcome Larvanthos!
> To: project1dev@xxxxxxxxxxxxx
> Received: Monday, January 18, 2010, 3:25 PM
> Hey Larva,
>  
> Extention is .fbx,
>  
> Go to Autodesks site, go to plugins for downloads,
> download and install the one for Max that is .fbx.
>  
> Then from there, all you got to do is export your
> files as .fbx, then import in to Milkshape.
>  
> Easy as cake, I do it with Maya, and it works
> beautifully.
>  
> I have found you have to be careful with your normals,
> and I haven't used anything but jpeg textures yet,
> but...
>  
> If you have any issues, I can dig up the formal
> instructions.
>  
> Anyway, hope this is what you need.
>  
> Good luck,
>  
> Katie
> 
> --- On Mon, 1/18/10, Larvantholos
> <larvantholos@xxxxxxxx> wrote:
> 
> 
> From: Larvantholos <larvantholos@xxxxxxxx>
> Subject: [project1dev] Re: Welcome Larvanthos!
> To: project1dev@xxxxxxxxxxxxx
> Date: Monday, January 18, 2010, 10:38 AM
> 
> 
> So what is the extension from
> milkshake I need to export to? I work in 3ds max, and mudbox
> - I'm pretty sure I can export, or get a plugin to
> export into any format you could desire :)
> 
> --- On Mon, 1/18/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > Subject: [project1dev] Re: Welcome Larvanthos!
> > To: project1dev@xxxxxxxxxxxxx
> > Received: Monday, January 18, 2010, 1:33 PM
> > Well, we are using milkshape for our
> > file format but milkshape can import 3ds.
> >  
> >
>  Milkshape itself is a pretty crappy modeling program
> > but it's a pretty good program for doing skeletal
> > animation, and the file format is easy to work with.
> >  
> > So, that's why we went with that format (for
> > better or worse... sometimes i wonder which it is
> > hahaha)
> >  
> > (:
> > 
> > On Mon, Jan 18, 2010 at 10:17 AM,
> > Larvantholos <larvantholos@xxxxxxxx>
> > wrote:
> > 
> > Alright, pretty strait forward, were
> > using the 3ds file format for files? This is good
> because
> > you can also texture these directly in photoshop cs4
> for
> > adding some quickie details or fixing some bad seams
> :D
> > 
> > 
> > 
> > --- On Mon, 1/18/10, eric drewes <figarus@xxxxxxxxx>
> > wrote:
> > 
> > > From: eric drewes <figarus@xxxxxxxxx>
> > 
> > > Subject: [project1dev] Re: Welcome Larvanthos!
> > > To: project1dev@xxxxxxxxxxxxx
> > > Received: Monday, January 18, 2010, 12:58 PM
> > 
> > 
> > 
> > > ok cool, well you and me are gonna
> > start
> > > tackling the temple then - but i guess first you
> need
> > to get
> > > acquainted with the basics (not sure if Alan went
> over
> > this
> > > with you) - pretty much we use milkshape for the
> > models in
> >
>  
> > > game but you can import from whatever program you
> use
> > for
> > > modeling (maya, 3ds, c4d, mudbox, etc) there are
> > > instructions on the wiki (lemme know if you need
> the
> > URL)
> > > for converting to milkshape, its labeled c4d to
> > milkshape
> > 
> > > but the directions basically apply to any
> program. 
> > if you
> > > have any questions please feel free to email me
> > directly or
> > > to the group!
> > >
> > >
> > > when you feel comfortable w/ that, contact me or
> > chris
> > 
> > > riccobono (or both) and we'll work out the
> > specifics of
> > > what needs to get done.  Chris keeps things
> organized
> > and
> > > to keep the lines of communication open so
> everyone
> > can be
> > > sure they have what they need to continue
> working,
> > we're
> > 
> > > all busy
>  working ppl so it really helps having him
> > around to
> > > keep things straight! :)
> > >
> > >
> > > we're going to be building a trap filled
> > mayan/indiana
> > > jones style temple, we'll go into it in more
> > detail off
> > 
> > > the list.
> > >
> > > thanks man, can't wait to work with you!
> > >
> > > -Eric
> > >
> > >
> > >
> > >
> > > On Mon, Jan 18, 2010 at 12:33 PM,
> > > Larvantholos <larvantholos@xxxxxxxx>
> > 
> > > wrote:
> > >
> > >
> > > Lets go big :D
> > >
> > >
> > >
> > > --- On Mon, 1/18/10, eric drewes <figarus@xxxxxxxxx>
> > > wrote:
> > >
> > >
> > >
> > 
> > > > From: eric drewes <figarus@xxxxxxxxx>
> > >
> > > > Subject: [project1dev] Re: Welcome
> Larvanthos!
> > >
> > > > To: project1dev@xxxxxxxxxxxxx
> > 
> > >
> > > > Received: Monday, January 18, 2010, 10:28
> AM
> > >
> > > > do you want a big task or a
> > > little task to
> > >
> > > > start, larv?
> > >
> > > >
> > >
> > > >
> > >
> > 
> > > > On Mon, Jan 18, 2010 at 2:17 AM,
> > >
> > > > Chris Riccobono
>  <crysalim@xxxxxxxxx>
> > >
> > > > wrote:
> > >
> > > >
> > >
> > > > Hey Larv, nice to see you on the
> > 
> > >
> > > > team.  I'll make sure you get a
> task
> > >
> > > >
> > >
> > > > very soon if it's not assigned.
>  Every
> > Monday
> > > night we
> > >
> > > > do a weekly
> > >
> > > >
> > 
> > >
> > > > update to make sure people have something
> on
> > their
> > > plate to
> > >
> > > > do, and
> > >
> > > >
> > >
> > > > then check on how they're doing with
> it,
> > etc.
> > >
> > > >
> > 
> > >
> > > >
> > >
> > > >
> >
>  >
> > > > So we'll have something for you very
> soon!
> > >
> > > >
> > >
> > > >
> > >
> > > >
> > >
> > > > On Sun, Jan 17, 2010 at 1:07 PM,
> Larvantholos
> > <larvantholos@xxxxxxxx>
> > 
> > >
> > > > wrote:
> > >
> > > >
> > >
> > > > > LOL upside and
> > >
> > > > downside seem to be intriguing, I like it,
> > I'm
> > > gonna
> > >
> > > > check it out!
> > >
> > > >
> > 
> > >
> > > > >
> > >
> > > >
> > >
> > > > > --- On Sun, 1/17/10, Ken and Karen
> > McByrd-Bell
> > > <kenandkaren777@xxxxxxxxx>
> > >
> > > > wrote:
> > 
> > >
> > > >
> > >
> > > > >
> > >
> > > >
> > >
> > > > >> From: Ken and Karen McByrd-Bell
> <kenandkaren777@xxxxxxxxx>
> > >
> > > >
> > 
> > >
> > > > >> Subject: [project1dev] Re: Welcome
> > > Larvanthos!
> > >
> > > >
> > >
> > > > >> To: project1dev@xxxxxxxxxxxxx
> > >
> > 
> > > >
> > >
> > > > >> Received: Sunday, January 17, 2010,
> 4:05
> > PM
> >
>  >
> > > >
> > >
> > > > >> o btw larvantholos even though it
> hasnt
> > >
> > > >
> > >
> > > > >> caught on with the general public
> yet
> > there
> > 
> > > is a
> > >
> > > >
> > >
> > > > >> collaboration tool called google
> wave
> > that
> > > might
> > >
> > > > turn out to
> > >
> > > >
> > >
> > > > >> be kinda useful in the future. a
> few
> > peeps in
> > 
> > > the
> > >
> > > > group here
> > >
> > > >
> > >
> > > > >> are "wavers" and i was
> > wondering
> > > if
> > >
> > > > you'd like
> > >
> > > >
> > >
> > > > >> to try it out. i could send you an
> > invite if
> > 
> > >
> > > >
>  you're not
> > >
> > > >
> > >
> > > > >> already signed up. here's a
> short
> > > description
> > >
> > > > if you
> > >
> > > >
> > >
> > > > >> don't know much about it:
> > 
> > >
> > > >
> > >
> > > > >>
> > >
> > > >
> > >
> > > > >> http://www.youtube.com/watch?v=p6pgxLaDdQw
> > >
> > 
> > > >
> > >
> > > > >> the upside is everything is stored
> and
> > edited
> > > on
> > >
> > > >
> > >
> > > > >> one central server.the downside is
> > everything
> > > is
> > >
> > > >
> > 
> > >
> > > > >> stored and edited on one central
> >
>  server.
> > >
> > > >
> > >
> > > > >>
> > >
> > > >
> > >
> > > > >>
> > >
> > > >
> > >
> > > > >>
> > 
> > >
> > > >
> > >
> > > > >
> > >
> > > >
> > >
> > > > >
> > >
> > > >
> > >
> > > > >    
> > >
> > > >
> > >
> >
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> > >
> > > >
> > >
> > > > >
> > >
> > > >
> > >
> > > > > ==============================
> > >
> > > >
> > >
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> > >
> > 
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> > >
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> >
>  >
> > >
> > >
> > >
> > >
> > >     
> > >
> >
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