sorry, didnt finish that before i hit send, anyways, animating in milkshape is pretty easy and we havent gotten into complex animations yet
On Jan 18, 2010 3:44pm, eric drewes <figarus@xxxxxxxxx> wrote:
i am not sure about converting animation to be honest, , i have built all my animations in milkshape
On Mon, Jan 18, 2010 at 3:40 PM, katie cook ktmcook@xxxxxxxxx> wrote:
Ahhh, gotcha, haven't tested any animations yet. Since I have only been concentrating on the models so far, I don't know what kind of issues come up with that, but...
Betcha Eric would have a 2 cents on how that might work, I think he knows some about that realm. Good luck. =)
--- On Mon, 1/18/10, Larvantholos larvantholos@xxxxxxxx> wrote:
From: Larvantholos larvantholos@xxxxxxxx>
Subject: [project1dev] Re: Welcome Larvanthos! To: project1dev@xxxxxxxxxxxxx
Date: Monday, January 18, 2010, 12:29 PM
FBX is one of max's default extensions. However, I've had a world of issues with FBX ;) tho 2010 does have some good compatability modes for doing so. 3ds would be the better intermediary I suppose, I've also found an milkshake to max importer/exporter. Will test it out later, the main issue with it is you can't export any animations with it yet, so minor detail >.> but in terms of going back in forth with static props could be ok.
--- On Mon, 1/18/10, katie cook ktmcook@xxxxxxxxx> wrote:
> From: katie cook ktmcook@xxxxxxxxx>
> Subject: [project1dev] Re: Welcome Larvanthos! > To: project1dev@xxxxxxxxxxxxx > Received: Monday, January 18, 2010, 3:25 PM
> Hey Larva, > > Extention is .fbx, > > Go to Autodesks site, go to plugins for downloads, > download and install the one for Max that is .fbx. > > Then from there, all you got to do is export your
> files as .fbx, then import in to Milkshape. > > Easy as cake, I do it with Maya, and it works > beautifully. > > I have found you have to be careful with your normals, > and I haven't used anything but jpeg textures yet,
> but... > > If you have any issues, I can dig up the formal > instructions. > > Anyway, hope this is what you need. > > Good luck, > > Katie > > --- On Mon, 1/18/10, Larvantholos
> larvantholos@xxxxxxxx> wrote: > > > From: Larvantholos larvantholos@xxxxxxxx>
> Subject: [project1dev] Re: Welcome Larvanthos! > To: project1dev@xxxxxxxxxxxxx > Date: Monday, January 18, 2010, 10:38 AM
> > > So what is the extension from > milkshake I need to export to? I work in 3ds max, and mudbox > - I'm pretty sure I can export, or get a plugin to > export into any format you could desire :)
> > --- On Mon, 1/18/10, Alan Wolfe alan.wolfe@xxxxxxxxx> > wrote: > > > From: Alan Wolfe alan.wolfe@xxxxxxxxx>
> > Subject: [project1dev] Re: Welcome Larvanthos! > > To: project1dev@xxxxxxxxxxxxx > > Received: Monday, January 18, 2010, 1:33 PM
> > Well, we are using milkshape for our > > file format but milkshape can import 3ds. > > > > > Milkshape itself is a pretty crappy modeling program > > but it's a pretty good program for doing skeletal
> > animation, and the file format is easy to work with. > > > > So, that's why we went with that format (for > > better or worse... sometimes i wonder which it is > > hahaha) > > > > (: > > > > On Mon, Jan 18, 2010 at 10:17 AM,
> > Larvantholos larvantholos@xxxxxxxx> > > wrote: > > > > Alright, pretty strait forward, were
> > using the 3ds file format for files? This is good > because > > you can also texture these directly in photoshop cs4 > for > > adding some quickie details or fixing some bad seams
> :D > > > > > > > > --- On Mon, 1/18/10, eric drewes figarus@xxxxxxxxx> > > wrote:
> > > > > From: eric drewes figarus@xxxxxxxxx> > > > > > Subject: [project1dev] Re: Welcome Larvanthos!
> > > To: project1dev@xxxxxxxxxxxxx > > > Received: Monday, January 18, 2010, 12:58 PM > >
> > > > > > > ok cool, well you and me are gonna > > start > > > tackling the temple then - but i guess first you > need > > to get > > > acquainted with the basics (not sure if Alan went
> over > > this > > > with you) - pretty much we use milkshape for the > > models in > > > > > > game but you can import from whatever program you > use > > for > > > modeling (maya, 3ds, c4d, mudbox, etc) there are > > > instructions on the wiki (lemme know if you need
> the > > URL) > > > for converting to milkshape, its labeled c4d to > > milkshape > > > > > but the directions basically apply to any > program. > > if you
> > > have any questions please feel free to email me > > directly or > > > to the group! > > > > > > > > > when you feel comfortable w/ that, contact me or
> > chris > > > > > riccobono (or both) and we'll work out the > > specifics of > > > what needs to get done. Chris keeps things > organized > > and > > > to keep the lines of communication open so > everyone > > can be > > > sure they have what they need to continue > working, > > we're > >
> > > all busy > working ppl so it really helps having him > > around to > > > keep things straight! :) > > > > > > > > > we're going to be building a trap filled
> > mayan/indiana > > > jones style temple, we'll go into it in more > > detail off > > > > > the list. > > > > > > thanks man, can't wait to work with you!
> > > > > > -Eric > > > > > > > > > > > > > > > On Mon, Jan 18, 2010 at 12:33 PM, > > > Larvantholos larvantholos@xxxxxxxx>
> > > > > wrote: > > > > > > > > > Lets go big :D > > > > > > > > > > > > --- On Mon, 1/18/10, eric drewes figarus@xxxxxxxxx>
> > > wrote: > > > > > > > > > > > > > > > From: eric drewes figarus@xxxxxxxxx>
> > > > > > > Subject: [project1dev] Re: Welcome > Larvanthos! > > > > > > > To: project1dev@xxxxxxxxxxxxx
> > > > > > > > > Received: Monday, January 18, 2010, 10:28 > AM > > > > > > > do you want a big task or a > > > little task to > > >
> > > > start, larv? > > > > > > > > > > > > > > > > > > > > > > > On Mon, Jan 18, 2010 at 2:17 AM, > > >
> > > > Chris Riccobono > crysalim@xxxxxxxxx> > > > > > > > wrote: > > >
> > > > > > > > > > > Hey Larv, nice to see you on the > > > > > > > > > team. I'll make sure you get a > task > > > > > > > > > > > > > > very soon if it's not assigned. > Every > > Monday > > > night we > > >
> > > > do a weekly > > > > > > > > > > > > > > > > update to make sure people have something > on > > their > > > plate to
> > > > > > > do, and > > > > > > > > > > > > > > then check on how they're doing with > it, > > etc. > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > So we'll have something for you very > soon! > > > > > > >
> > > > > > > > > > > > > > > > > > > > > On Sun, Jan 17, 2010 at 1:07 PM, > Larvantholos > > larvantholos@xxxxxxxx>
> > > > > > > > > wrote: > > > > > > > > > > > > > > > LOL upside and > > > > > > > downside seem to be intriguing, I like it,
> > I'm > > > gonna > > > > > > > check it out! > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > --- On Sun, 1/17/10, Ken and Karen > > McByrd-Bell > > > kenandkaren777@xxxxxxxxx>
> > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >> From: Ken and Karen McByrd-Bell
> kenandkaren777@xxxxxxxxx> > > > > > > > > > > > > > > > > >> Subject: [project1dev] Re: Welcome
> > > Larvanthos! > > > > > > > > > > > > > > >> To: project1dev@xxxxxxxxxxxxx
> > > > > > > > > > > > > > > > >> Received: Sunday, January 17, 2010, > 4:05 > > PM > > > > > > > > > > >
> > > > >> o btw larvantholos even though it > hasnt > > > > > > > > > > > > > > >> caught on with the general public > yet > > there
> > > > > is a > > > > > > > > > > > > > > >> collaboration tool called google > wave > > that > > > might > > >
> > > > turn out to > > > > > > > > > > > > > > >> be kinda useful in the future. a > few > > peeps in > > > > > the > > > > > > > group here > > > > > > > > > > > > > > >> are "wavers" and i was
> > wondering > > > if > > > > > > > you'd like > > > > > > > > > > > > > > >> to try it out. i could send you an
> > invite if > > > > > > > > > > you're not > > > > > > > > > > > > > > >> already signed up. here's a
> short > > > description > > > > > > > if you > > > > > > > > > > > > > > >> don't know much about it: > >
> > > > > > > > > > > > > > >> > > > > > > > > > > > > > > >> http://www.youtube.com/watch?v=p6pgxLaDdQw
> > > > > > > > > > > > > > > > >> the upside is everything is stored > and > > edited > > > on > > > > > > >
> > > > > > > >> one central server.the downside is > > everything > > > is > > > > > > > > > > > > > > > > >> stored and edited on one central
> > > server. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > >> > > >
> > > > > > > > > > > >> > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________________
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> Download > > it > > > now > > > > > > > > > > > > > > > http://ca.toolbar.yahoo.com.
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ============================== > > >
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