I'm confused, how do you know that animations aren't supported then? --- On Mon, 1/18/10, Larvantholos <larvantholos@xxxxxxxx> wrote: From: Larvantholos <larvantholos@xxxxxxxx> Subject: [project1dev] Re: Welcome Larvanthos! To: project1dev@xxxxxxxxxxxxx Date: Monday, January 18, 2010, 12:43 PM I dunno yet >.> I've not loaded up the script lol. --- On Mon, 1/18/10, katie cook <ktmcook@xxxxxxxxx> wrote: > From: katie cook <ktmcook@xxxxxxxxx> > Subject: [project1dev] Re: Welcome Larvanthos! > To: project1dev@xxxxxxxxxxxxx > Received: Monday, January 18, 2010, 3:41 PM > Oh wait...Larvs, > > Does the exporter you have ask about exporting > animation? > > The one I use asks about - models, textures, > animation, and lighting (I think)... > > --- On Mon, 1/18/10, Larvantholos > <larvantholos@xxxxxxxx> wrote: > > > From: Larvantholos <larvantholos@xxxxxxxx> > Subject: [project1dev] Re: Welcome Larvanthos! > To: project1dev@xxxxxxxxxxxxx > Date: Monday, January 18, 2010, 12:29 PM > > > FBX is one of max's default > extensions. However, I've had a world of issues with FBX > ;) tho 2010 does have some good compatability modes for > doing so. 3ds would be the better intermediary I suppose, > I've also found an milkshake to max importer/exporter. > Will test it out later, the main issue with it is you > can't export any animations with it yet, so minor detail > >.> but in terms of going back in forth with static > props could be ok. > > --- On Mon, 1/18/10, katie cook <ktmcook@xxxxxxxxx> > wrote: > > > From: katie cook <ktmcook@xxxxxxxxx> > > Subject: [project1dev] Re: Welcome Larvanthos! > > To: project1dev@xxxxxxxxxxxxx > > Received: Monday, January 18, 2010, 3:25 PM > > Hey Larva, > > > > Extention is .fbx, > > > > Go to Autodesks site, go to plugins for downloads, > > download and install the one for Max that is .fbx. > > > > Then from there, all you got to do is export your > > files as .fbx, then import in to Milkshape. > > > > Easy as cake, I do it with Maya, and it works > > beautifully. > > > > I have found you have to be careful with your > normals, > > and I haven't used anything but jpeg textures > yet, > > but... > > > > If you have any issues, I can dig up the formal > > instructions. > > > > Anyway, hope this is what you need. > > > > Good luck, > > > > Katie > > > > --- On Mon, 1/18/10, Larvantholos > > <larvantholos@xxxxxxxx> > wrote: > > > > > > From: Larvantholos <larvantholos@xxxxxxxx> > > Subject: [project1dev] Re: Welcome Larvanthos! > > To: project1dev@xxxxxxxxxxxxx > > Date: Monday, January 18, 2010, 10:38 AM > > > > > > So what is the extension from > > milkshake I need to export to? I work in 3ds max, and > mudbox > > - I'm pretty sure I can export, or get a plugin > to > > export into any format you could desire :) > > > > --- On Mon, 1/18/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> > > wrote: > > > > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > > > Subject: [project1dev] Re: Welcome Larvanthos! > > > To: project1dev@xxxxxxxxxxxxx > > > Received: Monday, January 18, 2010, 1:33 PM > > > Well, we are using milkshape for our > > > file format but milkshape can import 3ds. > > > > > > > > Milkshape itself is a pretty crappy modeling > program > > > but it's a pretty good program for doing > skeletal > > > animation, and the file format is easy to work > with. > > > > > > So, that's why we went with that format (for > > > better or worse... sometimes i wonder which it > is > > > hahaha) > > > > > > (: > > > > > > On Mon, Jan 18, 2010 at 10:17 AM, > > > Larvantholos <larvantholos@xxxxxxxx> > > > wrote: > > > > > > Alright, pretty strait forward, were > > > using the 3ds file format for files? This is > good > > because > > > you can also texture these directly in photoshop > cs4 > > for > > > adding some quickie details or fixing some bad > seams > > :D > > > > > > > > > > > > --- On Mon, 1/18/10, eric drewes <figarus@xxxxxxxxx> > > > wrote: > > > > > > > From: eric drewes <figarus@xxxxxxxxx> > > > > > > > Subject: [project1dev] Re: Welcome > Larvanthos! > > > > To: project1dev@xxxxxxxxxxxxx > > > > Received: Monday, January 18, 2010, 12:58 > PM > > > > > > > > > > > > > ok cool, well you and me are gonna > > > start > > > > tackling the temple then - but i guess first > you > > need > > > to get > > > > acquainted with the basics (not sure if Alan > went > > over > > > this > > > > with you) - pretty much we use milkshape for > the > > > models in > > > > > > > > > game but you can import from whatever > program you > > use > > > for > > > > modeling (maya, 3ds, c4d, mudbox, etc) there > are > > > > instructions on the wiki (lemme know if you > need > > the > > > URL) > > > > for converting to milkshape, its labeled c4d > to > > > milkshape > > > > > > > but the directions basically apply to any > > program. > > > if you > > > > have any questions please feel free to email > me > > > directly or > > > > to the group! > > > > > > > > > > > > when you feel comfortable w/ that, contact > me or > > > chris > > > > > > > riccobono (or both) and we'll work out > the > > > specifics of > > > > what needs to get done. Chris keeps > things > > organized > > > > and > > > > to keep the lines of communication open so > > everyone > > > can be > > > > sure they have what they need to continue > > working, > > > we're > > > > > > > all busy > > working ppl so it really helps having him > > > around to > > > > keep things straight! :) > > > > > > > > > > > > we're going to be building a trap > filled > > > mayan/indiana > > > > jones style temple, we'll go into it in > more > > > detail off > > > > > > > the list. > > > > > > > > thanks man, can't wait to work with > you! > > > > > > > > -Eric > > > > > > > > > > > > > > > > > > > > On Mon, Jan 18, 2010 at 12:33 PM, > > > > Larvantholos <larvantholos@xxxxxxxx> > > > > > > > wrote: > > > > > > > > > > > > Lets go big :D > > > > > > > > > > > > > > > > --- On Mon, 1/18/10, eric drewes <figarus@xxxxxxxxx> > > > > wrote: > > > > > > > > > > > > > > > > > > > > From: eric drewes <figarus@xxxxxxxxx> > > > > > > > > > Subject: [project1dev] Re: Welcome > > Larvanthos! > > > > > > > > > To: project1dev@xxxxxxxxxxxxx > > > > > > > > > > > > Received: Monday, January 18, 2010, > 10:28 > > AM > > > > > > > > > do you want a big task or a > > > > little task to > > > > > > > > > start, larv? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > On Mon, Jan 18, 2010 at 2:17 AM, > > > > > > > > > Chris Riccobono > > <crysalim@xxxxxxxxx> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > Hey Larv, nice to see you on the > > > > > > > > > > > > team. I'll make sure you > get a > > task > > > > > > > > > > > > > > > > > > very soon if it's not assigned. > > Every > > > Monday > > > > night we > > > > > > > > > do a weekly > > > > > > > > > > > > > > > > > > > > > update to make sure people have > something > > on > > > their > > > > plate to > > > > > > > > > do, and > > > > > > > > > > > > > > > > > > then check on how they're doing > with > > it, > > > etc. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > So we'll have something for you > very > > soon! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > On Sun, Jan 17, 2010 at 1:07 PM, > > Larvantholos > > > <larvantholos@xxxxxxxx> > > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > LOL upside and > > > > > > > > > downside seem to be intriguing, I like > it, > > > I'm > > > > gonna > > > > > > > > > check it out! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- On Sun, 1/17/10, Ken and > Karen > > > McByrd-Bell > > > > <kenandkaren777@xxxxxxxxx> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >> From: Ken and Karen > McByrd-Bell > > <kenandkaren777@xxxxxxxxx> > > > > > > > > > > > > > > > > > > > > > >> Subject: [project1dev] Re: > Welcome > > > > Larvanthos! > > > > > > > > > > > > > > > > > > >> To: project1dev@xxxxxxxxxxxxx > > > > > > > > > > > > > > > > > > > > > >> Received: Sunday, January 17, > 2010, > > 4:05 > > > PM > > > > > > > > > > > > > > > > > > > > >> o btw larvantholos even though > it > > hasnt > > > > > > > > > > > > > > > > > > >> caught on with the general > public > > yet > > > there > > > > > > > is a > > > > > > > > > > > > > > > > > > >> collaboration tool called > google > > wave > > > that > > > > might > > > > > > > > > turn out to > > > > > > > > > > > > > > > > > > >> be kinda useful in the future. > a > > few > > > > peeps in > > > > > > > the > > > > > > > > > group here > > > > > > > > > > > > > > > > > > >> are "wavers" and i > was > > > wondering > > > > if > > > > > > > > > you'd like > > > > > > > > > > > > > > > > > > >> to try it out. i could send > you an > > > invite if > > > > > > > > > > > > > > you're not > > > > > > > > > > > > > > > > > > >> already signed up. here's > a > > short > > > > description > > > > > > > > > if you > > > > > > > > > > > > > > > > > > >> don't know much about it: > > > > > > > > > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > > > >> http://www.youtube.com/watch?v=p6pgxLaDdQw > > > > > > > > > > > > > > > > > > > > > >> the upside is everything is > stored > > and > > > edited > > > > on > > > > > > > > > > > > > > > > > > >> one central server.the > downside is > > > everything > > > > is > > > > > > > > > > > > > > > > > > > > > >> stored and edited on one > central > > > > > server. > > > > > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________________ > > > > > > > > > > > > > > > > > > > > > > Yahoo! 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