[project1dev] Re: Welcome Larvanthos!

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 Jan 2010 12:45:32 -0800 (PST)

I'm confused, how do you know that animations aren't supported then?

--- On Mon, 1/18/10, Larvantholos <larvantholos@xxxxxxxx> wrote:


From: Larvantholos <larvantholos@xxxxxxxx>
Subject: [project1dev] Re: Welcome Larvanthos!
To: project1dev@xxxxxxxxxxxxx
Date: Monday, January 18, 2010, 12:43 PM


I dunno yet >.> I've not loaded up the script lol. 

--- On Mon, 1/18/10, katie cook <ktmcook@xxxxxxxxx> wrote:

> From: katie cook <ktmcook@xxxxxxxxx>
> Subject: [project1dev] Re: Welcome Larvanthos!
> To: project1dev@xxxxxxxxxxxxx
> Received: Monday, January 18, 2010, 3:41 PM
> Oh wait...Larvs,
>  
> Does the exporter you have ask about exporting
> animation?
>  
> The one I use asks about - models, textures,
> animation, and lighting (I think)...
> 
> --- On Mon, 1/18/10, Larvantholos
> <larvantholos@xxxxxxxx> wrote:
> 
> 
> From: Larvantholos <larvantholos@xxxxxxxx>
> Subject: [project1dev] Re: Welcome Larvanthos!
> To: project1dev@xxxxxxxxxxxxx
> Date: Monday, January 18, 2010, 12:29 PM
> 
> 
> FBX is one of max's default
> extensions. However, I've had a world of issues with FBX
> ;) tho 2010 does have some good compatability modes for
> doing so. 3ds would be the better intermediary I suppose,
> I've also found an milkshake to max importer/exporter.
> Will test it out later, the main issue with it is you
> can't export any animations with it yet, so minor detail
> >.> but in terms of going back in forth with static
> props could be ok.
> 
> --- On Mon, 1/18/10, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> 
> > From: katie cook <ktmcook@xxxxxxxxx>
> > Subject: [project1dev] Re: Welcome Larvanthos!
> > To: project1dev@xxxxxxxxxxxxx
> > Received: Monday, January 18, 2010, 3:25 PM
> > Hey Larva,
> >  
> > Extention is .fbx,
> >  
> > Go to Autodesks site, go to plugins for downloads,
> > download and install the one for Max that is .fbx.
> >  
> > Then from there, all you got to do is export your
> > files as .fbx, then import in to Milkshape.
> >  
> > Easy as cake, I do it with Maya, and it works
> > beautifully.
> >  
> > I have found you have to be careful with your
> normals,
> > and I haven't used anything but jpeg textures
> yet,
> > but...
> >  
> > If you have any issues, I can dig up the formal
> > instructions.
> >  
> > Anyway, hope this is what you need.
> >  
> > Good luck,
> >  
> > Katie
> > 
> > --- On Mon, 1/18/10, Larvantholos
> > <larvantholos@xxxxxxxx>
> wrote:
> > 
> > 
> > From: Larvantholos <larvantholos@xxxxxxxx>
> > Subject: [project1dev] Re: Welcome Larvanthos!
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Monday, January 18, 2010, 10:38 AM
> > 
> > 
> > So what is the extension from
> > milkshake I need to export to? I work in 3ds max, and
> mudbox
> > - I'm pretty sure I can export, or get a plugin
> to
> > export into any format you could desire :)
> > 
> > --- On Mon, 1/18/10, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> > 
> > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > > Subject: [project1dev] Re: Welcome Larvanthos!
> > > To: project1dev@xxxxxxxxxxxxx
> > > Received: Monday, January 18, 2010, 1:33 PM
> > > Well, we are using milkshape for our
> > > file format but milkshape can import 3ds.
> > >  
> > >
> >  Milkshape itself is a pretty crappy modeling
> program
> > > but it's a pretty good program for doing
> skeletal
> > > animation, and the file format is easy to work
>  with.
> > >  
> > > So, that's why we went with that format (for
> > > better or worse... sometimes i wonder which it
> is
> > > hahaha)
> > >  
> > > (:
> > > 
> > > On Mon, Jan 18, 2010 at 10:17 AM,
> > > Larvantholos <larvantholos@xxxxxxxx>
> > > wrote:
> > > 
> > > Alright, pretty strait forward, were
> > > using the 3ds file format for files? This is
> good
> > because
> > > you can also texture these directly in photoshop
> cs4
> > for
> > > adding some quickie details or fixing some bad
> seams
> > :D
> > > 
> > > 
> > > 
> > > --- On Mon, 1/18/10, eric drewes <figarus@xxxxxxxxx>
> > > wrote:
> > > 
> > > > From: eric drewes <figarus@xxxxxxxxx>
> > > 
> > > > Subject: [project1dev] Re: Welcome
> Larvanthos!
> > > > To: project1dev@xxxxxxxxxxxxx
> > > > Received: Monday, January 18, 2010, 12:58
> PM
> > > 
> > > 
> > > 
> > > > ok cool, well you and me are gonna
> > > start
> > > > tackling the temple then - but i guess first
> you
> > need
> > > to get
> > > > acquainted with the basics (not sure if Alan
> went
> > over
> > > this
> > > > with you) - pretty much we use milkshape for
>  the
> > > models in
> > >
> >  
> > > > game but you can import from whatever
> program you
> > use
> > > for
> > > > modeling (maya, 3ds, c4d, mudbox, etc) there
> are
> > > > instructions on the wiki (lemme know if you
> need
> > the
> > > URL)
> > > > for converting to milkshape, its labeled c4d
> to
> > > milkshape
> > > 
> > > > but the directions basically apply to any
> > program. 
> > > if you
> > > > have any questions please feel free to email
> me
> > > directly or
> > > > to the group!
> > > >
> > > >
> > > > when you feel comfortable w/ that, contact
> me or
> > > chris
> > > 
> > > > riccobono (or both) and we'll work out
> the
> > > specifics of
> > > > what needs to get done.  Chris keeps
> things
> > organized
> > >
>  and
> > > > to keep the lines of communication open so
> > everyone
> > > can be
> > > > sure they have what they need to continue
> > working,
> > > we're
> > > 
> > > > all busy
> >  working ppl so it really helps having him
> > > around to
> > > > keep things straight! :)
> > > >
> > > >
> > > > we're going to be building a trap
> filled
> > > mayan/indiana
> > > > jones style temple, we'll go into it in
> more
> > > detail off
> > > 
> > > > the list.
> > > >
> > > > thanks man, can't wait to work with
> you!
> > > >
> > > > -Eric
> > > >
> > > >
> > > >
> > > >
> > > > On Mon, Jan 18, 2010 at 12:33 PM,
> > > > Larvantholos <larvantholos@xxxxxxxx>
> > > 
> > > > wrote:
> > > >
> > > >
> > > > Lets go big :D
> > > >
> > > >
> > > >
> > > > --- On Mon, 1/18/10, eric drewes <figarus@xxxxxxxxx>
> > > > wrote:
> > > >
> > > >
> > > >
> > > 
> > > > > From: eric drewes <figarus@xxxxxxxxx>
> > > >
> > > > > Subject: [project1dev] Re: Welcome
> > Larvanthos!
> > > >
> > > > > To: project1dev@xxxxxxxxxxxxx
> > > 
> > > >
> > > > > Received: Monday, January 18, 2010,
> 10:28
> > AM
> > > >
> > > > > do you want a big task or a
> > > > little task to
> > > >
> > > > > start, larv?
> > > >
> > > > >
> > > >
> > > > >
> > > >
> > > 
> > > > > On Mon, Jan 18, 2010 at 2:17 AM,
> > > >
> > > > > Chris Riccobono
> >  <crysalim@xxxxxxxxx>
> > > >
> > > > > wrote:
> > > >
> > > > >
> > > >
> > > > > Hey Larv, nice to see you on the
> > > 
> > > >
> > > > > team.  I'll make sure you
>  get a
> > task
> > > >
> > > > >
> > > >
> > > > > very soon if it's not assigned.
> >  Every
> > > Monday
> > > > night we
> > > >
> > > > > do a weekly
> > > >
> > > > >
> > > 
> > > >
> > > > > update to make sure people have
> something
> > on
> > > their
> > > > plate to
> > > >
> > > > > do, and
> > > >
> > > > >
> > > >
> > > > > then check on how they're doing
> with
> > it,
> > > etc.
> > > >
> > > > >
> > > 
> > > >
> > > > >
> > > >
> > > > >
> > >
> >  >
> > > > > So we'll have something for you
> very
> > soon!
> > > >
> > > > >
> > > >
> > > >
>  >
> > > >
> > > > >
> > > >
> > > > > On Sun, Jan 17, 2010 at 1:07 PM,
> > Larvantholos
> > > <larvantholos@xxxxxxxx>
> > > 
> > > >
> > > > > wrote:
> > > >
> > > > >
> > > >
> > > > > > LOL upside and
> > > >
> > > > > downside seem to be intriguing, I like
> it,
> > > I'm
> > > > gonna
> > > >
> > > > > check it out!
> > > >
> > > > >
> > > 
> > > >
> > > > > >
> > > >
> > > > >
> > > >
> > > > > > --- On Sun, 1/17/10, Ken and
> Karen
> > > McByrd-Bell
> > > > <kenandkaren777@xxxxxxxxx>
> > > >
> > > > > wrote:
> > > 
> > > >
> > > > >
> > > >
> > > > > >
> > > >
> > > > >
> > > >
> > > > > >> From: Ken and Karen
> McByrd-Bell
> > <kenandkaren777@xxxxxxxxx>
> > > >
> > > > >
> > > 
> > > >
> > > > > >> Subject: [project1dev] Re:
> Welcome
> > > > Larvanthos!
> > > >
> > > > >
> > > >
> > > > > >> To: project1dev@xxxxxxxxxxxxx
> > > >
> > > 
> > > > >
> > > >
> > > > > >> Received: Sunday, January 17,
> 2010,
> > 4:05
> > > PM
> > >
> >  >
> > > > >
> > > >
> > > > > >> o btw larvantholos even though
> it
> > hasnt
> > > >
> > > > >
> > > >
> > > > > >> caught on with the general
> public
> > yet
> > > there
> > > 
> > > > is a
> > > >
> > > > >
> > > >
> > > > > >> collaboration tool called
> google
> > wave
> > > that
> > > > might
> > > >
> > > > > turn out to
> > > >
> > > > >
> > > >
> > > > > >> be kinda useful in the future.
> a
> > few
> >
>  > peeps in
> > > 
> > > > the
> > > >
> > > > > group here
> > > >
> > > > >
> > > >
> > > > > >> are "wavers" and i
> was
> > > wondering
> > > > if
> > > >
> > > > > you'd like
> > > >
> > > > >
> > > >
> > > > > >> to try it out. i could send
> you an
> > > invite if
> > > 
> > > >
> > > > >
> >  you're not
> > > >
> > > > >
> > > >
> > > > > >> already signed up. here's
> a
> > short
> > > > description
> > > >
> > > > > if you
> > > >
> > > > >
> > > >
> > > > > >> don't know much about it:
> > > 
> > > >
> > > > >
> > > >
> > > > >
>  >>
> > > >
> > > > >
> > > >
> > > > > >> http://www.youtube.com/watch?v=p6pgxLaDdQw
> > > >
> > > 
> > > > >
> > > >
> > > > > >> the upside is everything is
> stored
> > and
> > > edited
> > > > on
> > > >
> > > > >
> > > >
> > > > > >> one central server.the
> downside is
> > > everything
> > > > is
> > > >
> > > > >
> > > 
> > > >
> > > > > >> stored and edited on one
> central
> > >
> >  server.
> > > >
> > > > >
> > > >
> > > > > >>
> > > >
> > > > >
> > > >
> > > > > >>
> > > >
> > >
>  > >
> > > >
> > > > > >>
> > > 
> > > >
> > > > >
> > > >
> > > > > >
> > > >
> > > > >
> > > >
> > > > > >
> > > >
> > > > >
> > > >
> > > > > >    
> > > >
> > > > >
> > > >
> > >
> >
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> > > > > > ==============================
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> > >
> >  >
> > > >
> > > >
> > > >
> > > >
> > > >     
> > > >
> > >
> >
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